Using "github.com/go-gl/gl/v4.5-core/gl" the golang bindings for setting the array of color_attachments is as follows:
// Specifies a list of color buffers to be drawn into
func DrawBuffers(n int32, bufs *uint32) {
C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
In c++ you would do this like:
// Set "renderedTexture" as our colour attachement #0
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0);
// Set the list of draw buffers.
GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
I can't for the life of me figure out how you are expected to pass an array of buffers to this and any help would be appreciated.