【1】我的想法是,创建一个兼容DC,然后在上面画图、写字(鼠标左键点击一下就绘制一遍,一个矩形 + 一行字)。
【2】因为主窗口在<最小化至恢复>时会更新显示区域,我是先在hdcm
上绘制,但不立即更新窗口(不立即InvalidateRect),然后最小化窗口+恢复窗口,来看绘制后的画面。
【3】但结果是,TextOut并没有将字符写到hdcm上(BitBlt后看不到字)!(我测试过,TextOut已正确的执行了),这是为什么呢?
【3+】奇怪的是,如果我在此程序基础上,连续多次的TextOut,则只有最后一条不显示,若我再在最后一条(TextOut)后加上(GetPixel、SetPixel、任意绘图函数...)就没任何丢失了!!!
代码如下:
#include <windows.h>
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
DWORD WINAPI yzx(LPVOID asd);//在兼容DC上绘图的(专用)线程
char szClassName[ ]="WTF";
HBITMAP hbitmap;
HDC hdcm;
HANDLE hev;//控制(绘图)线程的开关
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd;
MSG messages;
WNDCLASSEX wincl;
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure;
wincl.style = CS_DBLCLKS;
wincl.cbSize = sizeof (WNDCLASSEX);
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
if (!RegisterClassEx (&wincl))
return 0;
hwnd = CreateWindowEx (
0,
szClassName,
"hjdl",
WS_OVERLAPPEDWINDOW,
0,
0,
1000,
800,
HWND_DESKTOP,
NULL,
hThisInstance,
NULL
);
ShowWindow (hwnd, nFunsterStil);
while (GetMessage (&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return messages.wParam;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch (message)
{
case WM_CREATE:
hdc=GetDC(hwnd);
hdcm=CreateCompatibleDC(hdc);
hbitmap=CreateCompatibleBitmap(hdc,500,500);
SelectObject(hdcm,hbitmap);
ReleaseDC(hwnd,hdc);
hev=CreateEvent(NULL,0,0,NULL);
CreateThread(NULL,0,yzx,hwnd,0,NULL);
break;
case WM_PAINT:
hdc=BeginPaint(hwnd,&ps);
BitBlt(hdc,0,0,500,500,hdcm,0,0,SRCCOPY);
EndPaint(hwnd,&ps);
break;
case WM_LBUTTONUP:
SetEvent(hev);
break;
case WM_DESTROY:
CloseHandle(hev);
DeleteObject(hdcm);
DeleteObject(hbitmap);
PostQuitMessage (0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
DWORD WINAPI yzx(LPVOID asd)
{
char temp[111];
int k=0;
while(1)
{
WaitForSingleObject(hev,INFINITE);
Rectangle(hdcm,0,0,500,500);
sprintf(temp,"%d",++k);
TextOut(hdcm,10,10,temp,strlen(temp));
}
return 0;
}