myq_26 2013-04-28 06:13 采纳率: 16.7%
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不使用 OnCompletionListener() 如何动态的播放音频文件?

不使用 OnCompletionListener() 如何连续播放音频文件?
我用的下面的代码:

mp.setOnCompletionListener(new OnCompletionListener() {

            @Override
            public void onCompletion(MediaPlayer mp) {
                // TODO Auto-generated method stub
                i = i + 1;
                System.out.println("" + audio.length);
                if(i < audio.length){
                    img.setImageResource(image[i]);
                    try {
                        descriptor = getAssets().openFd(audio[i]);
                        mp.reset();
                        mp.setDataSource( descriptor.getFileDescriptor(), descriptor.getStartOffset(),descriptor.getLength());
                        descriptor.close();
                        mp.prepare();
                        mp.start();
                        xml();
                    } catch (IOException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }

这里的 xml() 方法包含图像,并从assets文件夹获取音频文件,我还需要动态的播放这些文件。如何实现?

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1条回答 默认 最新

  • clcurie_11 2013-04-28 09:40
    关注

    这个文件从你的源文件中加载一个音频文件,你应该在 activity 中调用 startService()来开启这个服务,不要忘了在 manifest 文件中添加这个服务。

    public class Backgroundmusic extends Service {
        // Binder given to clients
        private final IBinder mBinder = new LocalBinder();
        // Random number generator
        private final Random mGenerator = new Random();
        private SoundPool soundPool;
        private HashMap<Integer, Integer> soundsMap;
        int SOUND1=1;
        int SOUND2=2;
    @Override
    public void onCreate() {
        // TODO Auto-generated method stub
        super.onCreate();
        soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
        soundsMap = new HashMap<Integer, Integer>();
        soundsMap.put(SOUND1, soundPool.load(this, R.raw.baby_laugh, 1));
        soundsMap.put(SOUND2, soundPool.load(this, R.raw.touchdown, 1));
    }
    public void playSound(int sound, float fSpeed) {
        AudioManager mgr = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
        float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
        float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
        float volume = streamVolumeCurrent / streamVolumeMax;
        soundPool.play(soundsMap.get(sound), volume, volume, 1, 0, fSpeed);
       }
    /**
     * Class used for the client Binder.  Because we know this service always
     * runs in the same process as its clients, we don't need to deal with IPC.
     */
    public class LocalBinder extends Binder {
        LocalService getService() {
            // Return this instance of LocalService so clients can call public methods
            return LocalService.this;
        }
    }
    @Override
    public IBinder onBind(Intent intent) {
        return mBinder;
    }
    /** method for clients */
    public int getRandomNumber() {
      return mGenerator.nextInt(100);
    }
    public void soundPlay(int index){
    
         playSound(index, 1.0f);
         Log.d("SOUND1","hi1");
    }   }
    
    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论

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