2 qq 28249373 qq_28249373 于 2016.08.03 12:03 提问

win32控制台程序获取windows消息 5C

在win32控制台程序中,如何获取windows消息?比如键盘和鼠标事件的消息。

5个回答

CSDNXIAON
CSDNXIAON   2016.08.03 12:15

Win32控制台程序,ListBox控件响应鼠标单击及双击消息
----------------------同志你好,我是CSDN问答机器人小N,奉组织之命为你提供参考答案,编程尚未成功,同志仍需努力!

oyljerry
oyljerry   Ds   Rxr 2016.08.03 13:24
hhv_01
hhv_01   2016.08.03 13:27

C#可以用Console.ReadKey();方法获取到ConsoleKeyInfo对象,然后判断ConsoleKeyInfo对象的Key属性的值

xmlate
xmlate   2016.08.03 13:49

看看这个或许对你有帮助:

// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC

#include // include all the windows headers
#include // include useful macros
#include // very important and include WINMM.LIB too!
#include
#include
#include

// DEFINES ////////////////////////////////////////////////

// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"

// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance

// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings

// what is the message
switch(msg)
{

case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;

case WM_CHAR:
     {
     // get the character
     char ascii_code = wparam;
     int key_state = lparam;

     // get a graphics context
     hdc = GetDC(hwnd);

     // set the foreground color to green
     SetTextColor(hdc, RGB(0,255,0));

     // set the background color to black
     SetBkColor(hdc, RGB(0,0,0));

     // set the transparency mode to OPAQUE
     SetBkMode(hdc, OPAQUE);

     // print the ascii code and key state
     sprintf(buffer,"WM_CHAR: Character = %c   ",ascii_code);
     TextOut(hdc, 0,0, buffer, strlen(buffer));

     sprintf(buffer,"Key State = 0X%X  ",key_state);
     TextOut(hdc, 0,16, buffer, strlen(buffer));

     // release the dc back
     ReleaseDC(hwnd, hdc);

     } break;

case WM_PAINT: 
    {
    // simply validate the window 
       hdc = BeginPaint(hwnd,&ps);     

    // end painting
    EndPaint(hwnd,&ps);

    // return success
    return(0);
       } break;

case WM_DESTROY: 
    {

    // kill the application, this sends a WM_QUIT message 
    PostQuitMessage(0);

    // return success
    return(0);
    } break;

default:break;

} // end switch

// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));

} // end WinProc

// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,

int ncmdshow)
{

WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message

// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

// save hinstance in global
hinstance_app = hinstance;

// register the window class
if (!RegisterClassEx(&winclass))
return(0);

// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"WM_CHAR Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,300, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);

// save main window handle
main_window_handle = hwnd;

// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;

   // translate any accelerator keys
   TranslateMessage(&msg);

   // send the message to the window proc
   DispatchMessage(&msg);
   } // end if

// main game processing goes here
// Game_Main(); // or whatever your loop is called
} // end while

// return to Windows like this
return(msg.wParam);

} // end WinMain

///////////////////////////////////////////////////////////

weixin_34115450
weixin_34115450   2016.08.03 15:35

有一个结构体MSG,获取他就好

Csdn user default icon
上传中...
上传图片
插入图片
准确详细的回答,更有利于被提问者采纳,从而获得C币。复制、灌水、广告等回答会被删除,是时候展现真正的技术了!