public class PlayerMovement : MonoBehaviour {
public float speed;
void FixedUpdate(){
float h = Input.GetAxisRaw ("Horizontal");
float v = Input.GetAxisRaw ("Vertical");
Move (h, v);
Debug.Log (h.ToString() +"," + v.ToString());
}
void Move(float h, float v){
Vector3 movement = new Vector3(h, 0, v);
Debug.Log (movement);
transform.Translate (movement.normalized);
Debug.Log (movement.normalized);
}
}
这个测试 我同时按下 as键时 原向量会输出 (-1, 0, -1)
标准化向量怎么输出(-0.7, 0, -0.7)