var canvas = document.getElementById("gameView")
var stage = new createjs.Stage(canvas);
var tweens = [];
for (var i = 0;i<=circleCount;i++) {
var cicrle = new createjs.Shape();
cicrle.graphics.setStrokeStyle(15);
cicrle.graphics.beginStroke("#f0f");
cicrle.graphics.drawCircle(0,0,(i+1)*4);
cicrle.compositeOperation= "lighter";
var tween = createjs.Tween.get(circle)
.to({x:300,y:200},(0.5+i*0.04)*1500,createjs.Ease.bounceOut.call());
tweens.push({tween:tween,ref:cicrle});
stage.addChild(circle);
}