pacman 程序所在网址: https://blog.csdn.net/junruitian/article/details/79055577
这个是比较热门的python的练习 pacman.
用到的是深度优先算法。
所有的问题都是关于这个深度优先算法的这一小部分
问题: 1.
fringe.push((problem.getStartState(), []))# (problem.getStartState(), []) 为什么里面是这么一个元组? 这个problem不是对象,那到底是什么?如果是抽象类,为什么这里写problem
2:
# 当前节点
cur_node, actions = fringe.pop() # 为什么返回的是两个值: cur_node, actions
3.
util.raiseNotDefined()# 这个语句的目的是什么呢?
下面是Stack类
class Stack:
"A container with a last-in-first-out (LIFO) queuing policy."
def __init__(self):
self.list = []
def push(self,item):
"Push 'item' onto the stack"
self.list.append(item)
def pop(self):
"Pop the most recently pushed item from the stack"
return self.list.pop()
def isEmpty(self):
"Returns true if the stack is empty"
return len(self.list) == 0
下面是search文件和深度优先算法
# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def depthFirstSearch(problem):
"""
Search the deepest nodes in the search tree first.
Your search algorithm needs to return a list of actions that reaches the
goal. Make sure to implement a graph search algorithm.
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print("Start:", problem.getStartState())
print("Is the start a goal?", problem.isGoalState(problem.getStartState()))
print("Start's successors:", problem.getSuccessors(problem.getStartState()))
"""
"*** YOUR CODE HERE ***"
from util import Stack
from game import Directions
fringe = Stack()
closed = []
fringe.push((problem.getStartState(), []))# (problem.getStartState(), []) 为什么里面是这么一个元组? 这个problem不是对象,那到底是什么?
print("Start:", problem.getStartState())
# 如果候选不为空,则循环搜索
while not fringe.isEmpty():
# 当前节点
cur_node, actions = fringe.pop() # 为什么返回的是两个值: cur_node, actions
# 如果当前节点到达目标位置
if problem.isGoalState(cur_node):
return actions
if cur_node not in closed:
expand = problem.getSuccessors(cur_node)
closed.append(cur_node)
for location, direction, cost in expand:
if (location not in closed):
fringe.push((location, actions + [direction]))
util.raiseNotDefined()# 这个语句的目的是什么呢?