我是Direct3D的初学者,运行书上的代码时窗口为一片空白,没有显示。校验过几遍代码了,应该没有错,希望有大佬帮忙解答一下
代码如下:
#include
#include
#include
#include
using namespace std;
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
//program settings
const string APPTITLE = "Direct3D_Windowed";
const int SCREENW = 1024;
const int SCREENH = 768;
//Direct3D objects
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3ddev = NULL;
bool gameover = false;
//macro to detect key presses
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code)&0x8000)?1:0)
/*
Game initialization function
*/
bool Game_Init(HWND window) {
//MessageBox(window, "Game_Init", "BREAKPOINT", 0);
//initialize Direct3D
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (d3d == NULL) {
MessageBox(window, "Error initializing Direct3D", "Error", MB_OK);
return 0;
}
//set Direct3D presentation parameters
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = SCREENW;
d3dpp.BackBufferHeight = SCREENH;
d3dpp.hDeviceWindow = window;
//create Direct3D device
d3d->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&d3ddev
);
if (d3ddev == NULL) {
MessageBox(window, "Error creating Direct3D device", "Error", MB_OK);
return 0;
}
return true;
}
/*
Game update function
*/
void Game_Run(HWND hwnd) {
//make sure the Direct3D device is valid
if (!d3ddev) return;
//clear the backbuffer to bright green
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
//start rendering
if (d3ddev->BeginScene()) {
//do something?
//stop rendering
d3ddev->EndScene();
//copy back buffer on the screen
d3ddev->Present(NULL, NULL, NULL, NULL);
}
//check for escape key(to exit program)
if (KEY_DOWN(VK_ESCAPE))
PostMessage(hwnd, WM_DESTROY, 0, 0);
}
/*
Game shutdown function
*/
void Game_End(HWND hwnd) {
//display close message
MessageBox(hwnd, "Program is about to end", "Game_End", MB_OK);
//free memory
if (d3ddev) d3ddev->Release();
if (d3d) d3d->Release();
}
/*
Windows event handing function
*/
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_DESTROY:
gameover = true;
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
/*
Main Windows entry function
*/
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
//set the new window's properties
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE.c_str();
wc.hIconSm = NULL;
RegisterClassEx(&wc);
//create a new window
HWND window = CreateWindow(APPTITLE.c_str(), APPTITLE.c_str(),
//WS_EX_TOPMOST | WS_VISIBLE | WS_POPUP,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,
SCREENW,SCREENH,
NULL,NULL,hInstance,NULL
);
//was there an error creating the window?
if (window == 0) return 0;
//display the window
ShowWindow(window, nCmdShow);
UpdateWindow(window);
//initialize the game
if (!Game_Init(window)) return 0;
//main message loop
MSG message;
while (!gameover) {
if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessage(&message);
}
Game_Run(window);
}
Game_End(window);
return message.wParam;
}
这是运行结果:
另外还有一个小问题,为什么在改变了其分辨率的值以后程序就不能运行了?分辨率的设置有什么特殊要求吗?谢谢大神