怎么解决c#推箱子游戏行与行之间有空行的问题,源码如下: ** 急
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 推箱子小游戏
{
internal class Program
{
static void Main(string[] args)
{
int[,] map = new int[12, 13]
{
{0,0,0,0,0,1,1,1,1,1,1,1,0},
{0,0,0,0,0,1,0,0,1,0,0,1,0},
{0,0,0,0,0,1,0,0,2,2,0,1,0},
{1,1,1,1,1,1,0,2,1,0,0,1,0},
{1,4,4,4,1,1,1,0,1,0,0,1,1},
{1,4,0,0,1,0,0,2,0,1,0,0,1},
{1,4,0,0,0,0,2,0,2,0,2,0,1},
{1,4,0,0,1,0,0,2,0,1,0,0,1},
{1,4,4,4,1,1,1,0,1,0,0,1,1},
{1,1,1,1,1,1,0,2,0,0,0,1,0},
{0,0,0,0,0,1,0,3,1,0,0,1,0},
{0,0,0,0,0,1,1,1,1,1,1,1,0}
};
int[,] map0 = new int[12, 13]
{
{0,0,0,0,0,1,1,1,1,1,1,1,0},
{0,0,0,0,0,1,0,0,1,0,0,1,0},
{0,0,0,0,0,1,0,0,0,0,0,1,0},
{1,1,1,1,1,1,0,0,1,0,0,1,0},
{1,4,4,4,1,1,1,0,1,0,0,1,1},
{1,4,0,0,1,0,0,0,0,1,0,0,1},
{1,4,0,0,0,0,0,0,0,0,0,0,1},
{1,4,0,0,1,0,0,0,0,1,0,0,1},
{1,4,4,4,1,1,1,0,1,0,0,1,1},
{1,1,1,1,1,1,0,0,0,0,0,1,0},
{0,0,0,0,0,1,0,0,1,0,0,1,0},
{0,0,0,0,0,1,1,1,1,1,1,1,0}
};
//小人的初始坐标
int y = 10, x = 7, k = 0;
//让小人动起来(用方向键↑↓←→控制),即改变小人的坐标位置,与下一个坐标内容互换,如果指定方向的下一个坐标是1(即面对墙),小人坐标不变(if进行判断)
//for循环中控制,清屏后打印新位置
while (k < 9)
{
//打印新地图
for (int i = 0; i < 12; i++)
{
for (int j = 0; j < 13; j++)
{
if (map[i,j] == 0)
{
Console.Write(" ");
}
if (map[i, j] == 1)
{
Console.Write("■");
}
if (map[i, j] == 2)
{
Console.Write("□");
}
if (map[i, j] == 3)
{
Console.Write("♀");
}
if (map[i, j] == 4)
{
Console.Write("☆");
}
if (map[i, j] == 5)
{
Console.Write("★");
}
}
Console.WriteLine();
}
//接收输入的按键
ConsoleKeyInfo aj = Console.ReadKey();
//清屏
Console.Clear();
//向上移动
if (aj.Key.ToString() == "UpArrow")
{
if (map[y - 1, x] == 0 || map[y - 1, x] == 4)//小人的下一个坐标为空地,进行移动
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y - 1, x] = 3;
map[y, x] = 4;
y--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y - 1, x] = 3;
map[y, x] = 0;
y--;
}
}
else if (map[y - 1, x] == 1)//小人的下一个坐标为墙,跳过此次循环
{ continue; }
else if (map[y - 1, x] == 2 || map[y - 1, x] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
{
if (map[y - 2, x] == 1 || map[y - 2, x] == 2 || map[y - 2, x] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
{ continue; }
else if (map[y - 2, x] == 0)//箱子的下一个目标为空地
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y - 2, x] = 2;
map[y - 1, x] = 3;
map[y, x] = 4;
y--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y - 2, x] = 2;
map[y - 1, x] = 3;
map[y, x] = 0;
y--;
}
}
else if (map[y - 2, x] == 4)//箱子的下一个目标为目标点
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y - 2, x] = 5;
map[y - 1, x] = 3;
map[y, x] = 4;
y--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y - 2, x] = 5;
map[y - 1, x] = 3;
map[y, x] = 0;
y--;
}
}
}
}
//向下移动
if (aj.Key.ToString() == "DownArrow")
{
if (map[y + 1, x] == 0 || map[y + 1, x] == 4)//小人的下一个坐标为空地,进行移动
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y + 1, x] = 3;
map[y, x] = 4;
y++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y + 1, x] = 3;
map[y, x] = 0;
y++;
}
}
else if (map[y + 1, x] == 1)//小人的下一个坐标为墙,跳过此次循环
{ continue; }
else if (map[y + 1, x] == 2 || map[y + 1, x] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
{
if (map[y + 2, x] == 1 || map[y + 2, x] == 2 || map[y + 2, x] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
{ continue; }
else if (map[y + 2, x] == 0)//箱子的下一个目标为空地
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y + 2, x] = 2;
map[y + 1, x] = 3;
map[y, x] = 4;
y++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y + 2, x] = 2;
map[y + 1, x] = 3;
map[y, x] = 0;
y++;
}
}
else if (map[y + 2, x] == 4)//箱子的下一个目标为目标点
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y + 2, x] = 5;
map[y + 1, x] = 3;
map[y, x] = 4;
y++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y + 2, x] = 5;
map[y + 1, x] = 3;
map[y, x] = 0;
y++;
}
}
}
}
//向左移动
if (aj.Key.ToString() == "LeftArrow")
{
if (map[y, x - 1] == 0 || map[y, x - 1] == 4)//小人的下一个坐标为空地,进行移动
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x - 1] = 3;
map[y, x] = 4;
x--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x - 1] = 3;
map[y, x] = 0;
x--;
}
}
else if (map[y, x - 1] == 1)//小人的下一个坐标为墙,跳过此次循环
{ continue; }
else if (map[y, x - 1] == 2 || map[y, x - 1] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
{
if (map[y, x - 2] == 1 || map[y, x - 2] == 2 || map[y, x - 2] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
{ continue; }
else if (map[y, x - 2] == 0)//箱子的下一个目标为空地
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x - 2] = 2;
map[y, x - 1] = 3;
map[y, x] = 4;
x--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x - 2] = 2;
map[y, x - 1] = 3;
map[y, x] = 0;
x--;
}
}
else if (map[y, x - 2] == 4)//箱子的下一个目标为目标点
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x - 2] = 5;
map[y, x - 1] = 3;
map[y, x] = 4;
x--;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x - 2] = 5;
map[y, x - 1] = 3;
map[y, x] = 0;
x--;
}
}
}
}
//向右移动
if (aj.Key.ToString() == "RightArrow")
{
if (map[y, x + 1] == 0 || map[y, x + 1] == 4)//小人的下一个坐标为空地,进行移动
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x + 1] = 3;
map[y, x] = 4;
x++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x + 1] = 3;
map[y, x] = 0;
x++;
}
}
else if (map[y, x + 1] == 1)//小人的下一个坐标为墙,跳过此次循环
{ continue; }
else if (map[y, x + 1] == 2 || map[y, x + 1] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
{
if (map[y, x + 2] == 1 || map[y, x + 2] == 2 || map[y, x + 2] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
{ continue; }
else if (map[y, x + 2] == 0)//箱子的下一个目标为空地
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x + 2] = 2;
map[y, x + 1] = 3;
map[y, x] = 4;
x++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x + 2] = 2;
map[y, x + 1] = 3;
map[y, x] = 0;
x++;
}
}
else if (map[y, x + 2] == 4)//箱子的下一个目标为目标点
{
if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
{
map[y, x + 2] = 5;
map[y, x + 1] = 3;
map[y, x] = 4;
x++;
}
else//如果小人现在的坐标不是目标点的坐标
{
map[y, x + 2] = 5;
map[y, x + 1] = 3;
map[y, x] = 0;
x++;
}
}
}
}
int xx = 0, yy = 0;
for (yy = 0; yy < 12; yy++)
for (xx = 0; xx < 13; xx++)
{
if (map[yy, xx] == 5)
k++;
}
}
Console.ReadLine();
}
}
}