编程介的小学生 2019-11-20 17:53 采纳率: 20.5%
浏览 61

Rock Skipping 不太会

Problem Description
As a member of the International Rock-Skipping League, you travel to a different lake each week and compete in a rock-skipping contest. The goal is to throw a rock so that it skips as many times as possible; the exact rules for determining the winner are given below. To make the competitions interesting, the IRSL often chooses lakes with logs, sandbars, and other obstacles. You are provided with a side-view, water-level "map" of the lake as shown in the top line of the example below. (The numbers 0..29 below the map are just for reference.) A period (".") indicates clear water, where a rock will skip; any other character indicates some kind of obstacle that will stop a rock.

...=...**..#...@....:.:.:..=..
______________________________
          11111111112222222222
012345678901234567890123456789 

You stand at the left end of the lake. You can throw a rock so that it lands at any position in the lake, and then skips at any fixed interval thereafter. So a throw can be defined as a pair (i,d), where i ≥ 0 is the initial landing position and d > 0 is the distance between skips. Note that d must be positive. The count of a throw is the number of times that it skips on the water. The length is the position of its last contact with either the water or an obstacle. To rank two distinct throws, use the following criteria, in order, until a winner is determined: count (highest wins); length (greatest wins); initial position (greatest wins); distance between skips (smallest wins).

For the map shown above, throw (27,2) hits the obstacle at position 27; it has count 0 and length 27. Throw (16,1) skips at positions 16, 17, 18, and 19, then hits the obstacle at position 20; it has count 4 and length 20, so it beats throw (27,2). Throw (2,7) skips at positions 2, 9, 16, and 23, then skips over the lake; it has count 4 and length 23, so it beats throw (16,1). Throw (1,4) skips at positions 1, 5, 9, 13, 17, 21, 25, and 29, then skips over the lake; it has count 8 and distance 29, and is the best possible throw for this lake.

Input
The input consists of one or more lake maps, each 1–40 characters long and on a line by itself, followed by a line containing only "END" that signals the end of the input. Positions within a map are numbered starting with zero. Maps will only contain printable ASCII punctuation characters. A period indicates clear water and any other character indicates an obstacle.

Output
For each map, compute the best possible throw (i,d), then output a line containing i and d separated by one space.

Sample Input
...=...**..#...@....:.:.:..=..
.(+)
/^.
++&
END

Sample Output
1 4
0 3
3 1
4 1

  • 写回答

0条回答 默认 最新

    报告相同问题?

    悬赏问题

    • ¥15 全志H618ROM新增分区
    • ¥20 jupyter保存图像功能的实现
    • ¥15 在grasshopper里DrawViewportWires更改预览后,禁用电池仍然显示
    • ¥15 NAO机器人的录音程序保存问题
    • ¥15 C#读写EXCEL文件,不同编译
    • ¥15 MapReduce结果输出到HBase,一直连接不上MySQL
    • ¥15 扩散模型sd.webui使用时报错“Nonetype”
    • ¥15 stm32流水灯+呼吸灯+外部中断按键
    • ¥15 将二维数组,按照假设的规定,如0/1/0 == "4",把对应列位置写成一个字符并打印输出该字符
    • ¥15 NX MCD仿真与博途通讯不了啥情况