doukenqiong0588 2017-07-23 19:15
浏览 113
已采纳

如何在官方的“围棋之旅”中播种随机数生成器?

The official tour of Go gives the following code in the sandbox:

package main

import (
    "fmt"
    "math/rand"
)

func main() {
    fmt.Println("My favorite number is", rand.Intn(10))
}

And this instruction:

Note: the environment in which these programs are executed is deterministic, so each time you run the example program rand.Intn will return the same number. (To see a different number, seed the number generator; see rand.Seed.)

After reading the entry under the official documentation for rand.Seed and reading this answer, I still can't correctly seed the random number generator.

Can someone please demonstrate how the rand.Seed function should be used to seed the random number generator?

Many thanks, Jon

  • 写回答

2条回答 默认 最新

  • dongwen7371 2017-07-23 19:53
    关注

    By default rand.Intn uses the globalRand.Intn. Its created internally, refer here. So when you set via rand.Seed

    rand.Seed(time.Now().UTC().UnixNano())
    

    Then globalRand uses the new seed value.

    When needed you can create your own rand generator with seed value. Refer to godoc example.


    Play Link (without seed): https://play.golang.org/p/2yg7xjvHoJ

    Output:

    My favorite number is 1
    My favorite number is 7
    My favorite number is 7
    My favorite number is 9
    My favorite number is 1
    My favorite number is 8
    My favorite number is 5
    My favorite number is 0
    My favorite number is 6
    

    Play Link (with seed): https://play.golang.org/p/EpW6R5rvM4

    Output:

    My favorite number is 0
    My favorite number is 8
    My favorite number is 7
    My favorite number is 2
    My favorite number is 3
    My favorite number is 9
    My favorite number is 4
    My favorite number is 7
    My favorite number is 8
    

    EDIT:

    As @AlexanderTrakhimenok mentioned, in playground program execution is deterministic. However playground is doest stop you from supplying rand.Seed value.

    Remember Seed value is int64.

    When you rand.Intn, it uses default seed value 1 for globalRand.

    var globalRand = New(&lockedSource{src: NewSource(1).(Source64)})
    

    And in playground time.Now().UTC().UnixNano() gives you same value 1257894000000000000 since the start time is locked to a constant. But it is different from default seed value, that's why second playground link produces the different result.

    So above two would produce the same result always.

    How should we change the result in playground?

    Yes, we can. Let's supply UnixNano() value 1500909006430687579 to rand.Seed, which is generated from my machine.

    Play Link: https://play.golang.org/p/-nTydej8YF

    Output:

    My favorite number is 3
    My favorite number is 5
    My favorite number is 3
    My favorite number is 8
    My favorite number is 0
    My favorite number is 5
    My favorite number is 4
    My favorite number is 7
    My favorite number is 1
    
    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论
查看更多回答(1条)

报告相同问题?

悬赏问题

  • ¥15 51寻迹小车定点寻迹
  • ¥15 谁能帮我看看这拒稿理由啥意思啊阿啊
  • ¥15 关于vue2中methods使用call修改this指向的问题
  • ¥15 idea自动补全键位冲突
  • ¥15 请教一下写代码,代码好难
  • ¥15 iis10中如何阻止别人网站重定向到我的网站
  • ¥15 滑块验证码移动速度不一致问题
  • ¥15 Utunbu中vscode下cern root工作台中写的程序root的头文件无法包含
  • ¥15 麒麟V10桌面版SP1如何配置bonding
  • ¥15 Marscode IDE 如何预览新建的 HTML 文件