I'm reading in and at the same time parsing (decoding) a file in a custom format, which is compressed with zlib. My question is how can I efficiently uncompress and then parse the uncompressed content without growing the slice? I would like to parse it whilst reading it into a reusable buffer.
This is for a speed-sensitive application and so I'd like to read it in as efficiently as possible. Normally I would just ioutil.ReadAll
and then loop again through the data to parse it. This time I'd like to parse it as it's read, without having to grow the buffer into which it is read, for maximum efficiency.
Basically I'm thinking that if I can find a buffer of the perfect size then I can read into this, parse it, and then write over the buffer again, then parse that, etc. The issue here is that the zlib reader appears to read an arbitrary number of bytes each time Read(b)
is called; it does not fill the slice. Because of this I don't know what the perfect buffer size would be. I'm concerned that it might break up some of the data that I wrote into two chunks, making it difficult to parse because one say uint64 could be split from into two reads and therefore not occur in the same buffer read - or perhaps that can never happen and it's always read out in chunks of the same size as were originally written?
- What is the optimal buffer size, or is there a way to calculate this?
- If I have written data into the zlib writer with
f.Write(b []byte)
is it possible that this same data could be split into two reads when reading back the compressed data (meaning I will have to have a history during parsing), or will it always come back in the same read?