dongtun2572 2014-07-08 20:00
浏览 422
已采纳

在SDL 2中获取屏幕分辨率

I'm trying to get the native screen resolution and create a window of that size using sdl 2 (github.com/veandco/go-sdl2/sdl) and go. This is what I tried:

var desktop sdl.DisplayMode
sdl.GetDesktopDisplayMode(0, &desktop)
mainwindow := sdl.CreateWindow("Test App", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, desktop.W, desktop.H, sdl.WINDOW_OPENGL | sdl.WINDOW_FULLSCREEN)

When I use this the size of the resulting window is always 0, 0 what am I doing wrong?

Platform is x86_64 Linux using the X-server.

  • 写回答

1条回答 默认 最新

  • duancheng6221 2014-08-05 15:49
    关注

    Try using sdl.WINDOW_FULLSCREEN_DESKTOP instead of sdl.WINDOW_FULLSCREEN. It should go fullscreen at the current resolution.

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论

报告相同问题?

悬赏问题

  • ¥15 metadata提取的PDF元数据,如何转换为一个Excel
  • ¥15 关于arduino编程toCharArray()函数的使用
  • ¥100 vc++混合CEF采用CLR方式编译报错
  • ¥15 coze 的插件输入飞书多维表格 app_token 后一直显示错误,如何解决?
  • ¥15 vite+vue3+plyr播放本地public文件夹下视频无法加载
  • ¥15 c#逐行读取txt文本,但是每一行里面数据之间空格数量不同
  • ¥50 如何openEuler 22.03上安装配置drbd
  • ¥20 ING91680C BLE5.3 芯片怎么实现串口收发数据
  • ¥15 无线连接树莓派,无法执行update,如何解决?(相关搜索:软件下载)
  • ¥15 Windows11, backspace, enter, space键失灵