duanguanye4124
2018-07-23 05:24
浏览 87
已采纳

如何获得可用TCP数据的大小?

Problem

I have a use case where I need to Peek at exactly the first TCP packet, whatever length it may be.

Snippet

I would have expected this to work:

conn, err := sock.Accept()
if nil != err {
    panic(err)
}

// plenty of time for the first packet to arrive
time.Sleep(2500 * 1000000)

bufConn := bufio.NewReader(conn)
n := bufConn.Buffered()
fmt.Fprintf(os.Stdout, "Size of Buffered Data %d
", n)

However, even though I am positive that the data has arrived it still shows that 0 bytes are buffered.

Full Test Application

Here's a full test program:

package main

import (
    "bufio"
    "fmt"
    "net"
    "os"
    "strconv"
    "time"
)

func main () {
    addr := ":" + strconv.Itoa(4080)
    sock, err := net.Listen("tcp", addr)
    if nil != err {
        panic(err)
    }
    conn, err := sock.Accept()
    if nil != err {
        panic(err)
    }

    bufConn := bufio.NewReader(conn)
    var n int
    for {
        n = bufConn.Buffered()
        fmt.Fprintf(os.Stdout, "Size of Buffered Data %d
", n)
        if 0 != n {
            break
        }
        time.Sleep(2500 * 1000000)
    }
    first, err := bufConn.Peek(n)
    if nil != err {
        panic(err)
    }
    fmt.Fprintf(os.Stdout, "[Message] %s
", first)
}

Testing

And how I've been testing:

telnet localhost 4080

Hello, World!

This works equally well:

echo "Hello, World!" | nc localhost -p 4080

However, if I call Peek(14) directly the data is obviously there.

Why?

I'm dealing with an application-specific use case - magic byte detection when multiplexing multiple protocols over a single port.

In theory packet sizes are unreliable, but in practice a small hello packet of a few bytes will not be made smaller by any routers in the path and the application will not send more data until it receives the handshake response.

The Kicker

I'm supporting exactly one protocol that requires the server to send its hello packet first, which means that if after a wait of 250ms no packet has been received, the server will assume that this special protocol is being used and send its hello.

Hence, it will be best if I can know if data exists in the underlying buffer without doing any Read() or Peek() beforehand.

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2条回答 默认 最新

  • doudao1282 2018-07-24 17:32
    已采纳

    Update: Can't be done with net.Conn

    Actually, it is not possible to "Peek" at a net.Conn without reading. However net.Conn can be wrapped and that wrapper can be passed around anywhere net.Conn is accepted.

    See

    Workable Half-Solution

    The ideal solution would be to be able to Peek immediately on the first try. While searching around I did find some custom go TCP libraries... but I'm not feeling adventurous enough to try that yet.

    Building off of what @SteffenUllrich said, it turns out that buffConn.Peek(1) will cause the buffer to be filled with the available data. After that buffConn.Buffered() returns the expected number of bytes and it's possible to proceed with buffConn.Peek(n):

    // Cause the bufConn with the available data
    firstByte, err = bufConn.Peek(1)
    if nil != err {
        panic(err)
    }
    
    // Check the size now
    n = bufConn.Buffered()
    fmt.Fprintf(os.Stdout, "Size of Buffered Data %d
    ", n)
    
    // Peek the full amount of available data
    firstPacket, err = bufConn.Peek(n)
    if nil != err {
        panic(err)
    }
    

    I thought I had tried this earlier and saw the buffer only filled with 1 byte, but reading the answer above caused me to create a specific test case to be sure, and it worked.

    The Downside

    This still requires a Read()/Peek() before knowing the size of the data.

    This means that for my particular case where a single protocol is supported which requires the server to send the first hello packet, I have to store state about the connection somewhere else such that if enough time has passed (say 250ms) without any data being received I know to now skip detection of the first packet Peek when it comes in.

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