I have this bit of code,
var buffers [2]uint32
gl.GenBuffers(2, /* What here! */)
gl.GenBuffers() asks for a int32 and a *uint32. In C, you'd pass an static array or a pointer to it and all would be good, but in Golang, a slice doesn't work...
Two ways I can think of are allocating a dynamic array, or converting the slice into a pointer array,
Bad thing is that I don't know how to do either... I tried new, but it doesn't really work like malloc... I'm stumped and any help would be greatly appeciated!