In this playground link I have created a contrived version of my code where I am creating a variable of type X based on an input string. The variable will be one of a handful of types and implement an interface.
The code currently compiles and provides the correct result, however it strikes me as quite verbose and I'm trying to find if there is a shorthand approach to the result I'm achieving. The example has 3 types (dog, cat & bird) that implement the interface (animal), however my actual code will have up to 40 types in this switch statement.
The reason I am using this code is when retrieving results form a DBMS, I'm trying to use a generic load method that, when combined with sqlx, loads the database table into the correct struct based on the input string. I have entire control over the application and can change the input string to another type if required.
Code from playground link:
package main
import (
"fmt"
)
type animal interface {
call() string
}
type dog struct {
}
func (d *dog) call() string {
return "Woof!"
}
type cat struct {
}
func (c *cat) call() string {
return "Meow!"
}
type bird struct {
}
func (c *bird) call() string {
return "Chirp!"
}
func main() {
var animal animal
animalType := "dog"
switch animalType{
case "dog":
animal = new(dog)
case "cat":
animal = new(cat)
case "bird":
animal = new(bird)