I'm trying to understand precisely why, when called from an external function, my time seeded random number generator returns sequences of identical numbers.
Minimal working example of issue:
package main
import (
"fmt"
"math/rand"
"time"
)
//Generates random int as function of range
func getRand(Range int) int {
s1 := rand.NewSource(time.Now().UnixNano())
r1 := rand.New(s1)
return r1.Intn(Range)
}
//Print 100 random ints between 0 and 100
func main() {
for i := 0; i < 100; i++ {
fmt.Print(getRand(100), ", ")
}
}
The output of this is
Out[1]: 40, 40, 40, 40, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 47,
47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47,
47,47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99,
I'd like to know why this is happening for my own education. I'm also open to suggestions for a solution.
Details: I need to call random numbers in lots of external functions of my code but, like this MWE, when seeded within a function other than main they repeatedly return the same numbers. Additionally, I need to dynamically update the range, so generating lists a priori is not an option. I would rather not have to generate the numbers in main() and pass them into each function-- ranges are calculated inside these and it would complicate things