I'm creating a program which create random bson.M documents, and insert them in database. The main goroutine generate the documents, and push them to a buffered channel. In the same time, two goroutines fetch the documents from the channel and insert them in database.
This process take a lot of memory and put too much pressure on garbage colelctor, so I'm trying to implement a memory pool to limit the number of allocations
Here is what I have so far:
package main
import (
"fmt"
"math/rand"
"sync"
"time"
"gopkg.in/mgo.v2/bson"
)
type List struct {
L []bson.M
}
func main() {
var rndSrc = rand.NewSource(time.Now().UnixNano())
pool := sync.Pool{
New: func() interface{} {
l := make([]bson.M, 1000)
for i, _ := range l {
m := bson.M{}
l[i] = m
}
return &List{L: l}
},
}
// buffered channel to store generated bson.M docs
var record = make(chan List, 3)
// start worker to insert docs in database
for i := 0; i < 2; i++ {
go func() {
for r := range record {
fmt.Printf("first: %v
", r.L[0])
// do the insert ect
}
}()
}
// feed the channel
for i := 0; i < 100; i++ {
// get an object from the pool instead of creating a new one
list := pool.Get().(*List)
// re generate the documents
for j, _ := range list.L {
list.L[j]["key1"] = rndSrc.Int63()
}
// push the docs to the channel, and return them to the pool
record <- *list
pool.Put(list)
}
}
But it looks like one List
is used 4 times before being regenerated:
> go run test.go
first: map[key1:943279487605002381 key2:4444061964749643436]
first: map[key1:943279487605002381 key2:4444061964749643436]
first: map[key1:943279487605002381 key2:4444061964749643436]
first: map[key1:943279487605002381 key2:4444061964749643436]
first: map[key1:8767993090152084935 key2:8807650676784718781]
...
Why isn't the list regenerated each time ? How can I fix this ?