I'm trying to implement the following UDP protocol, but I'm having a little trouble figuring exactly how I should approach this.
The protocol states that I should send a particular UDP packet to a certain server, after which the server will stream (several UDP packets that are related) a response back to me, also as UDP packets. I have managed to send the UDP packet fine using the following code:
connection, error := net.DialUDP("udp", nil, endpoint)
...
if written, error := connection.Write(query.ToBytes()); error != nil {
...
} else {
log.Printf("Successfully wrote %d bytes to %s", written, connection.RemoteAddr())
}
When I use Wireshark and take a look at what's going over the wire, it looks like it sent the packet just fine (the only issue here is that I never get a reply from the server, but that's unrelated to this question).
What's the best way for me to handle the server reply in this case? Can I use the previously established connection to read server responses back (this seems unlikely to me, as it's UDP so connectionless) or should I use net.ListenUDP(...) to establish a server on the correct local address and port to read whatever the server sends back to me?