I'm writing an app for the windows platform using FFmpeg and it's golang wrapper goav, but I'm having trouble understanding how to use the C pointers to gain access to the data array they point to.
I'm trying to get the data stored in the AVFrame class and use Go to write it to a file, and eventually a texture in OpenGl to make a video player with cool transitions.
I think understanding how to cast and access the C data will make coding this a lot easier.
I've stripped out all the relevant parts of the C code, the wrapper and my code, shown below:
C code - libavutil/frame.h
#include <stdint.h>
typedef struct AVFrame {
#define AV_NUM_DATA_POINTERS 8
uint8_t *data[AV_NUM_DATA_POINTERS];
}
Golang goav wrapper - I don't really know whats going on here with the unsafe.Pointers and casting but it gives me access to the underlying C code
package avutil
/*
#cgo pkg-config: libavutil
#include <libavutil/frame.h>
#include <stdlib.h>
*/
import "C"
import (
"unsafe"
)
type Frame C.struct_AVFrame
func AvFrameAlloc() *Frame {
return (*Frame)(unsafe.Pointer(C.av_frame_alloc()))
}
func Data(f *Frame) *uint8 {
return (*uint8)(unsafe.Pointer((*C.uint8_t)(unsafe.Pointer(&f.data))))
}
My Golang code
package main
import "github.com/giorgisio/goav/avutil"
func main() {
videoFrame := avutil.AvFrameAlloc()
data := avutil.Data(videoFrame)
fmt.Println(data) // here i want the values from data[0] to data[7], but how?
}