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<b>Want to improve this question?</b> Update the question so it focuses on one problem only by <a href="/posts/26951142/edit">editing this post</a>.
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<p class="mb0 mt6">Closed <span title="2014-11-16 08:29:43Z" class="relativetime">5 years ago</span>.</p>
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If you're not familiar with the concept of a Microgame, check out this video of WarioWare Twisted.
I'm interested in setting up a site where users can play series of browser-based Microgames which are delivered to them by a server. Ideally this would allow me to crowdsource the games and have an open submission system. What sort of scheme could I use to make this work?
I'm thinking that one way to do it would be to have each game consist of:
- A javascript file that defines a MicroGame object that controls a rectangular portion of the screen, gets input and timing information from the main page, then calls back to the main page with a "Success" or "Failure" message.
- A folder of assets that must be downloaded before the game executes.
Is this possible to do, client-side within a browser? Where would be a good place to start figuring this out?
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