seriesTempHead1 = new SeriesCollection();
seriesTempHead1.Add(new GLineSeries()
{
Values = work.TempHead1Arr
});
TempSeriesNo1.Series = seriesTempHead1;
//TempSeriesNo1.Series.Add(work.lineSeriesTemp1);
//没有错,过度渲染,如果渲染的层级比较多会迟延,当时没舍得线程拆出来,全耦合进去。