lucklilili的博客 Note that we run with local[2], meaning two threads - which represents “minimal” parallelism, which can help detect bugs that only exist when we run in a distributed context. val conf = new ...
zhangrelay的博客intel_idle.max_cstate=1 required on baytrail to prevent crashes Status : NEEDINFO Alias: None Product: Power Management Component: intel_idle ( show other ...
chichenglei0851的博客# multiple requests to be sent to the same helper in parallell without # wating for the response. # Must not be set unless it's known the helper supports this. # auth_param basic concurrency 0 # #...
launch_225的博客Build Your Own Oracle RAC 11g Cluster on Oracle Linux and iSCSI by Jeffrey Hunter Learn how to set up and configure an Oracle RAC 11g Release 2 development cluster on Oracle Linux for less than U
「已注销」的博客Issue 5739: Prevent ref-update hook from being invoked on every commit when pushingmultiple commits. Instead of being invoked on every commit received, the ref-update hook is now invoked before the ...
马卫飞的博客Certain cases with UMat deadlock when copying UMats in different threads has been fixed. Supported Android NDK16 Added build.gradle into OpenCV 4 Android SDK Added initial support of Camera...
pizi0475的博客This release includes hundreds of updates from Epic and 71 improvements submitted by the incredible community of Unreal Engine developers on GitHub! Thanks to each of these contributors to Unreal ...
badman250的博客During the testing of this I fixed up a few bugs which I wasn’t aware of soit’s worth downloading a new build which you can find here. I also released Ineeded a few more options on the utility to ...
sdfjlkjsdfsaldfsdf的博客Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http ://www.PacktPub.com. Cassandra High Performance ...
绿灯伴书影的博客· Profiler: It is now possible to connect to a player by manually typing the IP of the device where the player is running - in case of multiple players on the same IP, it will connect to the player...