2020-11-29 22:43 阅读 0

Eden Warp

I noticed when i went into a room a part of the warps dident work. is about this part i linked below.

moc_para01,49,86,0  script  #warp_2_pass_1  WARPNPC,1,1,{
    warp "moc_para01",103,27;


The Fix what i did is replace the ontouch just for warp.

moc_para01,57,27,0  warp    #warp_2_pub 1,1,moc_para01,162,26
moc_para01,158,26,0 warp    #warp_2_din_1   1,1,moc_para01,55,27
moc_para01,48,16,0  warp    #warp_2_2f  1,1,moc_para01,48,164
moc_para01,47,161,0 warp    #warp_2_1f  1,1,moc_para01,47,18
moc_para01,107,12,0 warp    #warp_2_din_2   1,1,moc_para01,47,37
moc_para01,100,27,0 warp    #warp_2_gym 1,1,moc_para01,47,85
moc_para01,49,86,0  warp    #warp_2_pass_1  1,1,moc_para01,103,27
moc_para01,113,32,0 warp    #warp_2_ware    1,1,moc_para01,105,92
moc_para01,102,92,0 warp    #warp_2_pass_2  1,1,moc_para01,109,33
moc_para01,41,187,0 warp    #warp_2_room2   1,1,moc_para01,179,93
moc_para01,179,90,0 warp    #warp_2_2fhall_3    1,1,moc_para01,41,185

Kind Regards Henry


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5条回答 默认 最新

  • weixin_39632379 weixin_39632379 2020-11-29 22:43

    Strange enough I was able to confirm this with #warp_2_pass_1, but most of the others are working. Why did we not use warp type npcs here anyway?

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  • weixin_39825872 weixin_39825872 2020-11-29 22:43

    Hello there,

    This issue also reflects to HazeyForest & OGH which causes the warp portals not to work over there.

    Yours Faithfully, RDash

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  • weixin_39929721 weixin_39929721 2020-11-29 22:43

    i'm about to report this... but then i saw this.

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  • weixin_39844942 weixin_39844942 2020-11-29 22:43

    On rAthena every player's step, npc_touch_areanpc triggers the first npc load by server in the area, others npcs in range won't be triggered (except defined warp) https://github.com/rathena/rathena/blob/master/src/map/npc.c#L983

    For example loading #warp_2_pass_1 before https://github.com/rathena/rathena/blob/master/npc/re/quests/eden/eden_121_130.txt#L555 will solve the issue for this case.

    Differences rathena / aegis : - queue event system on aegis (trigger the second script after the end of the first under conditions). On rathena it run only the first script in range load by the server - on rathena players stop walking when a script is triggered, not on aegis


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  • weixin_39613548 weixin_39613548 2020-11-29 22:43

    same i came across it as well. I can confirm

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