Display display = activity.getWindowManager().getDefaultDisplay();
WindowManager mWM = (WindowManager) activity.getSystemService(activity.WINDOW_SERVICE);
ImageView ivCursor = new ImageView(activity);
try {
Drawable drawable = Drawable.createFromStream(activity.getAssets().open("tom.jpg"), "tom");
System.out.println("------->");
ivCursor.setImageDrawable(drawable);
//ivCursor.setBackground(new BitmapDrawable(BitmapFactory.decodeStream(activity.getAssets().open("Tom.jpg"))));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
WindowManager.LayoutParams mParams = new WindowManager.LayoutParams();// 对ivCursor对象的参数描述对象
System.out.println("------->1");
mParams.height = WindowManager.LayoutParams.WRAP_CONTENT;
mParams.width = WindowManager.LayoutParams.WRAP_CONTENT;
mParams.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;// 设置成不能获取焦点
mParams.type = LayoutParams.TYPE_PHONE;
// 设置图片格式,效果为背景透明
mParams.format = PixelFormat.RGBA_8888;
mParams.gravity = Gravity.TOP | Gravity.LEFT;
mParams.x = 0;// 相对于屏幕原点的x轴距离
mParams.y = 0;// 相对于屏幕原点的y轴距离
System.out.println("------->0");
mWM.addView(ivCursor, mParams);
System.out.println("<-------");
这是悬浮框的代码 activity是继承了UnityPlayerActivity 的activity
为什么 最后一句mWM.addView(ivCursor, mParams);没有执行啊
有没有大神 做过类似的啊 提点下