//子弹Bullet类
package hy;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
public class Bullet {
//坐标
public int x,y;
//子弹大小
public int width,height;
//子弹杀伤力
public int kill;
//速度
public int speed;
//子弹图片
public String img;
//是否存活
public boolean isLive=true;
//子弹类型(好坏)
public boolean isGood;
public void drawBullet(Graphics g)
{
Toolkit tk=Toolkit.getDefaultToolkit();
Image img1=tk.getImage(Bullet.class.getClassLoader().getResource("hy.image/"+img));
//画图
g.drawImage(img1, x,y,width,height,null);
}
}
//Person 类
package hy;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import javax.tools.Tool;
public class Person {
//敌机坐标
private int x,y;
private int width,height;
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getKill() {
return kill;
}
public void setKill(int kill) {
this.kill = kill;
}
public String getImgurl() {
return imgurl;
}
public void setImgurl(String imgurl) {
this.imgurl = imgurl;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
//血量
private int hp;
public Person(int x, int y, int width, int height, int hp, int kill,
String imgurl, int speed) {
super();
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.hp = hp;
this.kill = kill;
this.imgurl = imgurl;
this.speed = speed;
}
//杀伤力
private int kill;
//定义图片路径
private String imgurl;
//是否存活
public boolean isLive=true;
//速度
private int speed;
public void drawPerson(Graphics g)
{
//定义系统工具类
Toolkit tk=Toolkit.getDefaultToolkit();
//创建图片对象
Image img=tk.getImage(Person.class.getClassLoader().getResource("hy.image/"+imgurl));
g.drawImage(img,x,y,width,height,null);
move();
}
public void move()
{
y+=speed;
if(y>=MyFrame.HEIGHT)
{
isLive=false;
}
//捡查子弹是否出屏幕
for (int i = 0; i < MyFrame.bulletAll.size(); i++) {
if(MyFrame.bulletAll.get(i).y<0)
{
MyFrame.bulletAll.get(i).isLive=false;
}
}
this.hitPerson();
this.hitBullet();
}
//反回当前敌机的矩形
public Rectangle getPersonRectangle()
{
return new Rectangle(x,y,width,height);
}
//判断相撞
public void hitPerson()
{
//得到敌机矩形
Rectangle personRec=this.getPersonRectangle();
//得到主机矩形
Rectangle myRec=new Rectangle(MyFrame.my_x,MyFrame.my_y,55,60);
if(myRec.intersects(personRec)==true)
{
this.isLive=false;
//产生爆炸效果
Explode e=new Explode(x,y);
//将e放入爆炸效果集合
MyFrame.explodeAll.add(e);
}
}
//判断和玩家子弹的相撞
public void hitBullet()
{
//得到敌机矩形
Rectangle personRec=this.getPersonRectangle();
//得到子弹的矩形
for (int i = 0; i < MyFrame.bulletAll.size(); i++) {
Rectangle bulletRec=new Rectangle(MyFrame.bulletAll.get(i).x,MyFrame.bulletAll.get(i).y,20,20);
if(personRec.intersects(bulletRec)==true)
{
MyFrame.score+=10;
this.isLive=false;
//产生爆炸效果
Explode e=new Explode(x,y);
//将e放入爆炸效果集合
MyFrame.explodeAll.add(e);
}
}
}
}
//MyFrame界面类
package hy;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
public class MyFrame extends Frame {
public static final int WIDTH=900;
public static final int HEIGHT=700;
public static int my_x=450;
public static int my_y=600;
//分数
public static int score=0;
//定义变量,专门表示键盘按下的键
public static boolean a=false;public static boolean s=false;
public static boolean d=false;public static boolean w=false;
public static boolean j=false;
//敌机的集合
public ArrayList<Person> personAll=new ArrayList<Person>();
//存放爆炸效果的集合
public static ArrayList<Explode> explodeAll=new ArrayList<Explode>();
//存放子弹的集合
public static ArrayList<Bullet> bulletAll=new ArrayList<Bullet>();
public MyFrame()
{
this.setTitle("雷电飞机射击"+score);
this.setSize(WIDTH,HEIGHT);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.addWindowListener(new MyWindowClose());
//添加键盘监听器
this.addKeyListener(new MyKeyDown());
this.setVisible(true);
MyThread t=new MyThread();
t.start();
}
//定义背景Y座标
int bg_y=0;
@Override
public void paint(Graphics g) {
Toolkit tk=Toolkit.getDefaultToolkit();
Image bg_img=tk.getImage(MyFrame.class.getClassLoader()
.getResource("hy.image/bg2.jpg"));
g.drawImage(bg_img, 0, bg_y, WIDTH, HEIGHT, null);
bg_y+=10;
g.drawImage(bg_img, 0, -HEIGHT+bg_y, WIDTH, HEIGHT, null);
//判断bg_y的值是否超过窗体的高度
if(bg_y>HEIGHT)
{
bg_y=0;
}
Image my_img=tk.getImage(MyFrame.class.getClassLoader()
.getResource("hy.image/my_img.jpg"));
g.drawImage(my_img, my_x, my_y, 55, 60, null);
//创建随机对象
Random rd=new Random();
if(rd.nextInt(10)==5)
{
//创建敌机
Person person=new Person(rd.nextInt(850), 45, 32, 58, 100, 100, "enemy1.jpg", 15);
personAll.add(person);
}
for (int i = 0; i < personAll.size(); i++) {
Person person=personAll.get(i);
if(person.isLive)
{
person.drawPerson(g);
}
else
personAll.remove(person);
}
//绘画爆炸
for (int i = 0; i < explodeAll.size(); i++) {
Explode e=explodeAll.get(i);
//判断是否是活字弹
if(e.isLive)
{
e.drawExplode(g);
}
else {
explodeAll.remove(e);
}
}
//绘画子弹
for (int i = 0; i < bulletAll.size(); i++) {
Bullet bullet=bulletAll.get(i);
//判断是否是活子弹
if(bullet.isLive)
{
bullet.drawBullet(g);
}
else {
bulletAll.remove(bullet);
}
}
this.setTitle("雷电飞机射击游戏 分数:"+score);
}
public void move()
{
if(a)
MyFrame.my_x-=20;
if(d)
MyFrame.my_x+=20;
if(s)
MyFrame.my_y+=20;
if(w)
MyFrame.my_y-=20;
if(j)
{
Fire();
}
}
//开火方法
public void Fire()
{
Bullet bullet=new Bullet();
bullet.x=my_x+22;
bullet.y=my_y+30;
bullet.img="bullet.jpg";
bullet.speed=40;
bullet.width=20;
bullet.height=20;
bulletAll.add(bullet);
}
Image img=null;
@Override
public void update(Graphics g) {
if(img==null)
{
img=this.createImage(WIDTH, HEIGHT);
}
//利用img创建虚拟画笔
Graphics gb=img.getGraphics();
//调用paint方法
paint(gb);
//利用真实的画笔g来画图片
g.drawImage(img, 0,0,WIDTH,HEIGHT,null);
}
public static void main(String[] args) {
new MyFrame();
}
//内部类,线程类,用来刷新当前窗体S
class MyThread extends Thread
{
@Override
public void run() {
while(true)
{
repaint();
//每时每刻都判断是否要移动飞机
move();
try {
//让子弹前进,速度要比玩家速度快很多
for (int i = 0; i < bulletAll.size(); i++) {
Bullet bullet=bulletAll.get(i);
bullet.y-=bullet.speed;
}
Thread.sleep(65);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
//MyWindowClose类
package hy;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
class MyWindowClose extends WindowAdapter
{
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
}
class MyKeyDown extends KeyAdapter
{
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
MyFrame.a=true;
break;
case KeyEvent.VK_S:
MyFrame.s=true;
break;
case KeyEvent.VK_D:
MyFrame.d=true;
break;
case KeyEvent.VK_W:
MyFrame.w=true;
break;
case KeyEvent.VK_J:
MyFrame.j=true;
break;
default:
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
MyFrame.a=false;
break;
case KeyEvent.VK_S:
MyFrame.s=false;
break;
case KeyEvent.VK_D:
MyFrame.d=false;
break;
case KeyEvent.VK_W:
MyFrame.w=false;
break;
case KeyEvent.VK_J:
MyFrame.j=false;
break;
default:
break;
}
}
}
//Explode爆炸类
package hy;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
public class Explode {
//坐标
private int x;
private int y;
//定义爆炸显示的图片
String img[]={"boom1.jpg","boom2.jpg","boom3.jpg","boom4.jpg","boom5.jpg","boom6.jpg","boom7.jpg","boom8.jpg","boom9.jpg"};
//爆炸的生命
public boolean isLive=true;
//定义下标
private int index=0;
public Explode(int x, int y) {
this.x = x;
this.y = y;
index++;
}
public void drawExplode(Graphics g)
{
//得到工具类
Toolkit tkToolkit=Toolkit.getDefaultToolkit();
//得到图片对象
//得到数组中的图片
String image=img[index];
Image img1=tkToolkit.getImage(Explode.class.getClassLoader().getResource("hy.image/"+image));
g.drawImage(img1, x,y,null);
index++;
if(index>=img.length)
{
index=0;
//生命消失
isLive=false;
}
}
}
//Sound背景音乐类
package hy;
import java.applet.AudioClip;
import java.io.*;
import java.applet.Applet;
import javax.swing.JFrame;
import java.net.MalformedURLException;
import java.net.URL;
public class Sound extends JFrame{
public Sound(){
super();
}
public static void main(String args[]) {
try {
URL cb;
File f = new File("hy.music\t.wav"); //引号里面的是音乐文件所在的绝对路径
cb = f.toURL();
AudioClip aau;
aau = Applet.newAudioClip(cb);
//aau.play();
aau.loop();
//循环播放 aau.play() 单曲 aau.stop()停止播放
Sound frame=new Sound();
//frame.setBounds(0, 0, 300, 200);
//frame.setVisible(true);
}
catch (MalformedURLException e) {
e.printStackTrace();
}
}
}