不是从左边平移到右边的效果 就是图片位置不动 慢慢显示出来
图片不动,但是从左往右渐渐显示
左边显示,右边透明,透明部分渐渐变少的效果 求大神指点啊 要怎么做?用什么方法?

android动画如何实现一张图片从左到右的显示出来
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4条回答 默认 最新
- Kelley_cfy 2016-06-06 07:42关注
代码:
package com.my.ui;import android.animation.ObjectAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;/**
-
Created by my
*/
public class RenderingView extends View implements View.OnClickListener{
//是否layout完成
private boolean mInit;private Paint mPaint;
private RectF mRectF;
// 0 - 1
private float mProgress;private Bitmap mCurBitmap;
private Rect mBitmapRect;
private RectF mDrawableRectF;private Rect mSrc;
private RectF mDst;private static final int DEFAULT_ANIMATION_DURATION = 1000;
private OnClickListener mClickListener;
private ObjectAnimator mAnimator;
public RenderingView(Context context) {
this(context, null);
}public RenderingView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}public RenderingView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}private void init(){
mInit = false;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mRectF = new RectF();
mBitmapRect = new Rect();
mDrawableRectF = new RectF();
mSrc = new Rect();
mDst = new RectF();
mProgress = 0;
mAnimator = ObjectAnimator.ofFloat(this, "progress", 1);
mAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
super.setOnClickListener(this);
}@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if(changed){
doInit(getViewRect(this));
}
}/**
- 获取某个View的正确的位置
- @param view
- @return */ public static RectF getViewRect(View view){ int vLeft, vTop; int location[] = new int[2]; view.getLocationInWindow(location); vLeft = location[0]; vTop = location[1]; RectF mViewRect = new RectF(vLeft, vTop, vLeft + view.getWidth(), vTop + view.getHeight()); return mViewRect; }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(mInit && mCurBitmap != null){
mSrc.set(mBitmapRect.left, mBitmapRect.top, (int)(mBitmapRect.right * mProgress + 0.5f), mBitmapRect.bottom);
mDst.set(mDrawableRectF.left, mDrawableRectF.top, mDrawableRectF.right * mProgress, mDrawableRectF.bottom);
canvas.drawBitmap(mCurBitmap, mSrc, mDst, mPaint);
}
}private void doInit(RectF rectF){
if(!mInit || !mRectF.equals(rectF)){
mRectF.set(rectF);
if(mCurBitmap != null){
setInformation();
}
mInit = true;
}
}public float getProgress() {
return mProgress;
}public void setProgress(float progress) {
this.mProgress = progress;
invalidate();
}public void setImageBitmap(Bitmap bitmap){
mCurBitmap = bitmap;
if (mCurBitmap != null && mInit) {
setInformation();
}
}/**
- 设置一些信息
- 图片显示默认是fitCenter样式的 */ public void setInformation(){ float w = mCurBitmap.getWidth(); float h = mCurBitmap.getHeight(); float viewW = mRectF.width(); float viewH = mRectF.height(); mBitmapRect.set(0, 0, (int)w, (int)h); if(w / h > viewW / viewH){//顶着宽 float curH = h * viewW / w; mDrawableRectF.set(0, (viewH - curH) / 2, viewW, (viewH - curH) / 2 + curH); } else{//顶高 float curW = w * viewH / h; mDrawableRectF.set((viewW - curW) / 2, 0, (viewW - curW) / 2 + curW, viewH); } beginAnimation(DEFAULT_ANIMATION_DURATION); }
public void beginAnimation(int duration){
setProgress(0);
mAnimator.cancel();
mAnimator.setDuration(duration).start();
}@Override
public void setOnClickListener(OnClickListener l) {
mClickListener = l;
}@Override
public void onClick(View v) {
beginAnimation(DEFAULT_ANIMATION_DURATION);
if(mClickListener != null){
mClickListener.onClick(v);
}
}
}
用法:
写在XML中然后,
RenderingView renderingView = (RenderingView)findViewById(R.id.renderview);
renderingView.setImageBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.test));本回答被题主选为最佳回答 , 对您是否有帮助呢?解决 无用评论 打赏 举报 -