weixin_39822923
weixin_39822923
2020-12-01 14:22

Submit Libplanet to Unity Asset Store

As our primary target platform is Unity, and Unity currently does not treat NuGet as a first-class citizen, we should pack Libplanet as a Unity asset package and submit it to Unity Asset Store. Ideally, it should be automatically submitted to Unity Asset Store every time we pushed a tag to the repository, in the similar way to NuGet (see also #52). First of all, we need some survey about:

  • [ ] legal compatibility between our license and the terms and EULA of Unity Asset Store
  • [ ] non-interactive way (i.e., non-GUI but CLI) to pack a Unity asset package
  • [ ] programmable way (API or CLI) to submit asset packages to Unity Asset Store

该提问来源于开源项目:planetarium/libplanet

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5条回答

  • weixin_39527911 weixin_39527911 5月前

    Related projects

    • https://github.com/Lachee/Unity-Package-Exporter (CLI exporter)
    • https://github.com/Lachee/discord-rpc-csharp (example)
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  • weixin_39822923 weixin_39822923 5月前

    See also this article: Using CircleCI to build/test/make unitypackage on Unity by Yoshifumi Kawai, the author of UniRx.

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  • weixin_39822923 weixin_39822923 5月前

    According to the Unity's official Submission Guidelines (1.1.1.b):

    The compatible licenses that we mainly allow are MIT, BSD 3-Clause, and Apache. Any licenses that require a product to maintain open-sourced or limit usability in commercial products such as GNU/GPL Mozilla Public License, or any Creative Commons that requires attribution will not be allowed.

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  • weixin_39875842 weixin_39875842 5月前

    This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

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  • weixin_39875842 weixin_39875842 5月前

    This issue has been automatically marked as stale because it has not had recent activity. Thank you for your contributions.

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