Incorrect assets filenames

Hello, my C++ Android project cannot load ccreator scene due to incorrect filenames inside ccreator file, for example - creator/image\default_btn_disabled.png (may be due to different slashes) it is simple scene with default button inside

ConvertFileToJson.js


    if (assetpath[-1] != '/')
        assetpath += '/';

:)

该提问来源于开源项目:cocos2d/creator_to_cocos2dx

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weixin_39779467
weixin_39779467
2020/12/02 17:26
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