编程介的小学生 2017-03-11 06:45 采纳率: 20.5%
浏览 852
已采纳

Extended Lights Out

In an extended version of the game Lights Out , is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed, the display would change to the image on the right.

The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.

Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4, so that, in the end, its state is unchanged.

Note:

  1. It does not matter what order the buttons are pressed.

  2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once.

  3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ��, all lights in the first 5 columns may be turned off.

Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0's or 1's separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1's indicate buttons that must be pressed to solve the puzzle, while 0's indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1

  • 写回答

1条回答 默认 最新

  • devmiao 2017-03-11 06:54
    关注
    本回答被题主选为最佳回答 , 对您是否有帮助呢?
    评论

报告相同问题?

悬赏问题

  • ¥15 名为“Product”的列已属于此 DataTable
  • ¥15 安卓adb backup备份应用数据失败
  • ¥15 eclipse运行项目时遇到的问题
  • ¥15 关于#c##的问题:最近需要用CAT工具Trados进行一些开发
  • ¥15 南大pa1 小游戏没有界面,并且报了如下错误,尝试过换显卡驱动,但是好像不行
  • ¥15 没有证书,nginx怎么反向代理到只能接受https的公网网站
  • ¥50 成都蓉城足球俱乐部小程序抢票
  • ¥15 yolov7训练自己的数据集
  • ¥15 esp8266与51单片机连接问题(标签-单片机|关键词-串口)(相关搜索:51单片机|单片机|测试代码)
  • ¥15 电力市场出清matlab yalmip kkt 双层优化问题