The issue seems to be within the ZED_Forward_Lighting shader. Simply overwriting the current version with https://github.com/stereolabs/zed-unity/blob/c1c206b2e50e1440f730b2c0765fd4aac63eaf83/ZEDCamera/Assets/ZED/SDK/Helpers/Shaders/Lighting/ZED_Forward_Lighting.shader resolves the issue.
Black screen after updating to ZED SDK 3.0.2 for zed mini
After updating the ZED SDK and the unity plugins to the latest version none of the examples work. All binaries under "C:\Program Files (x86)\ZED SDK\samples\bin" works, as well as "C:\Program Files (x86)\ZED SDK\tools". There seems to be some issues with the updated unity plugin.
Everything worked fine under 2.8.
4条回答 默认 最新
- 点赞 评论 复制链接分享
- weixin_39616367 2020-12-08 21:47
Can you provide the Unity version you are using (2018.xx, or 2019.y) ?点赞 评论 复制链接分享
I am using Unity version 2019.3 under Windows, with an Oculus Rift S (if that makes any difference for shaders).点赞 评论 复制链接分享
Resolved by #106点赞 评论 复制链接分享