Just curious if this is allowed. I read somewhere that this was one of the reasons 2.1 got taken down
Loved GBA4iOS 2.1 beta ability to do gamelinks using MPC.
I'd love to try helping out to add this functionality to Delta.
Have you planned on adding this?
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- weixin_39572442 2020-12-08 22:01
I believe the primary reason 2.1 was taken down was due to an added feature of the in-app web browser. It was changed so that the browser would default to a certain ROM download website. Nintendo saw this and was able to get it pulled down due to the “promotion of piracy.” The thin line for emulators has always been: Where do the users get their ROM’s?点赞 评论 复制链接分享
Interesting. I've been digging through 2.1 to see how the link emulation works. I'm not really familiar with visual boy advanced, or any emulation as far as that goes but the implementation seems somewhat easy.
GBA4iOS supports GBC games, but doesn't seem to require different implementations for GBA vs GBC. Delta has completely different cores for each so I'm not sure how that will affect implementation. Possibly will require separate work for
GBCDeltaCoreas well as
So basically, all my research is specific to GBA and hopefully that can be easily applied to GBC games as well.
GBAPeerobjects need to be created inside
GBADeltaCore. These objects can be taken from GBA4iOS and re-written in Swift if needed. I'm up to that task.
It looks like every core has an emulator bridge object responsible for interfacing with the VBA code. So inside of
GBAEmulatorBridgeit looks like we can just use most of the code from
GBAEmulatorCore.mmin GBA4iOS. I've already done this. Most of the errors are handled except for a few where
GBALink.his different than the only in GBA4iOS. One example:
GBARunWirelessAdaptorLoop()does not exist in
GBALink.hanymore. I'm not sure if this is because there is a new way to do this, or if VBA removed this functionality in the version Delta is using. Do you know? Seems like 2.1 was the only emulator in existence with linking enabled, and maybe there are more reasons than difficulty.
So basically this isn't as crazy hard as I was thinking once I dug into it, except I still don't understand how it all works and it could be impossible or way harder. Any advice you can give would be awesome
Pokemon games are only awesome if you can play with your mates. I'm willing to work on this but again wondering if you're already planning on it or if you left it out for a reason点赞 评论 复制链接分享
Okay so GBALink has been updated for sure. I'm digging through it to understand it.
One issue with multiplayer in the past was the speed that MPC protocol allows. Considering implementing using Core Bluetooth. Goal is to make a controller generic enough that in the future it will be easy to use multiple different connections
Another consideration is UI. Because this is specific to GBA I think it makes most sense to trigger all the linking settings only inside a GBA emulator点赞 评论 复制链接分享