2020-12-25 22:08

Fix Vision

Fixes the issue where units would teleport to different corners of the map after re-entering vision. Replaced NotifyEnterVision with LeaguePackets' NotifyEnterVisibilityClient. Replaced NotifySetHealth with LeaguePackets' NotifyEnterLocalVisibilityClient.

Fixed sometimes losing vision of a unit when a raycast stops where it started.

Fixed not being able to see through the NavGridFlag 0x40 (SEE_THROUGH, or TransparentWall), this consequently fixes not being able to attack units that are behind a see through part of the NavGrid, such as Inhibitors and Nexus'. NOTE: This is only applicable if the NavGrid has the flag. In the case were it does not, unless you decide to edit the NavGrid, use the fix suggested by #845.

When merging, close #580 and #843.


  • 点赞
  • 写回答
  • 关注问题
  • 收藏
  • 复制链接分享
  • 邀请回答