shanshuiboy 2017-07-06 01:58 采纳率: 0%
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请问HTML5烟花效果,如何修改成不需要单击鼠标就播放的效果?

以下烟花如何修改成不需要点击就可以播放的效果?

 <!DOCTYPE html>
<html>
<head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>HTML5鼠标点击放烟花效果-www.codesc.net</title>
<style>
html,body{height:100%;margin:0;padding:0}
ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
img{border:0}
body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif}
canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
</style>
</head>
<body>
<script type="text/javascript" src="http://www.codesc.net/ajaxjs/jquery-1.9.1.min.js"></script>
<script type="text/javascript">
$(function(){
var Fireworks = function(){
var self = this;
var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();
self.init = function(){ 
self.canvas = document.createElement('canvas');             
self.canvas.width = self.cw = $(window).innerWidth();
self.canvas.height = self.ch = $(window).innerHeight();         
self.particles = [];    
self.partCount = 150;
self.fireworks = [];    
self.mx = self.cw/2;
self.my = self.ch/2;
self.currentHue = 30;
self.partSpeed = 5;
self.partSpeedVariance = 10;
self.partWind = 50;
self.partFriction = 5;
self.partGravity = 1;
self.hueMin = 0;
self.hueMax = 360;
self.fworkSpeed = 4;
self.fworkAccel = 10;
self.hueVariance = 30;
self.flickerDensity = 25;
self.showShockwave = true;
self.showTarget = false;
self.clearAlpha = 25;
$(document.body).append(self.canvas);
self.ctx = self.canvas.getContext('2d');
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
self.lineWidth = 1;
self.bindEvents();          
self.canvasLoop();
self.canvas.onselectstart = function() {
return false;
};
};      
self.createParticles = function(x,y, hue){
var countdown = self.partCount;
while(countdown--){
var newParticle = {
    x: x,
    y: y,
    coordLast: [
        {x: x, y: y},
        {x: x, y: y},
        {x: x, y: y}
    ],
    angle: rand(0, 360),
    speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
    friction: 1 - self.partFriction/100,
    gravity: self.partGravity/2,
    hue: rand(hue-self.hueVariance, hue+self.hueVariance),
    brightness: rand(50, 80),
    alpha: rand(40,100)/100,
    decay: rand(10, 50)/1000,
    wind: (rand(0, self.partWind) - (self.partWind/2))/25,
    lineWidth: self.lineWidth
};              
self.particles.push(newParticle);
}
};
self.updateParticles = function(){
var i = self.particles.length;
while(i--){
var p = self.particles[i];
var radians = p.angle * Math.PI / 180;
var vx = Math.cos(radians) * p.speed;
var vy = Math.sin(radians) * p.speed;
p.speed *= p.friction;

p.coordLast[2].x = p.coordLast[1].x;
p.coordLast[2].y = p.coordLast[1].y;
p.coordLast[1].x = p.coordLast[0].x;
p.coordLast[1].y = p.coordLast[0].y;
p.coordLast[0].x = p.x;
p.coordLast[0].y = p.y;
p.x += vx;
p.y += vy;
p.y += p.gravity;
p.angle += p.wind;              
p.alpha -= p.decay;
if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){                  
    self.particles.splice(i, 1);    
}
};
};
self.drawParticles = function(){
var i = self.particles.length;
while(i--){
var p = self.particles[i];                          
var coordRand = (rand(1,3)-1);
self.ctx.beginPath();                               
self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
self.ctx.closePath();               
self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
self.ctx.stroke();              
if(self.flickerDensity > 0){
    var inverseDensity = 50 - self.flickerDensity;                  
    if(rand(0, inverseDensity) === inverseDensity){
        self.ctx.beginPath();
        self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
        self.ctx.closePath();
        var randAlpha = rand(50,100)/100;
        self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
        self.ctx.fill();
    }   
}
};
};
self.createFireworks = function(startX, startY, targetX, targetY){
var newFirework = {
x: startX,
y: startY,
startX: startX,
startY: startY,
hitX: false,
hitY: false,
coordLast: [
    {x: startX, y: startY},
    {x: startX, y: startY},
    {x: startX, y: startY}
],
targetX: targetX,
targetY: targetY,
speed: self.fworkSpeed,
angle: Math.atan2(targetY - startY, targetX - startX),
shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
acceleration: self.fworkAccel/100,
hue: self.currentHue,
brightness: rand(50, 80),
alpha: rand(50,100)/100,
lineWidth: self.lineWidth
};          
self.fireworks.push(newFirework);
};
self.updateFireworks = function(){
var i = self.fireworks.length;
while(i--){
var f = self.fireworks[i];
self.ctx.lineWidth = f.lineWidth;
vx = Math.cos(f.angle) * f.speed,
vy = Math.sin(f.angle) * f.speed;
f.speed *= 1 + f.acceleration;              
f.coordLast[2].x = f.coordLast[1].x;
f.coordLast[2].y = f.coordLast[1].y;
f.coordLast[1].x = f.coordLast[0].x;
f.coordLast[1].y = f.coordLast[0].y;
f.coordLast[0].x = f.x;
f.coordLast[0].y = f.y;
if(f.startX >= f.targetX){
    if(f.x + vx <= f.targetX){
        f.x = f.targetX;
        f.hitX = true;
    } else {
        f.x += vx;
    }
} else {
    if(f.x + vx >= f.targetX){
        f.x = f.targetX;
        f.hitX = true;
    } else {
        f.x += vx;
    }
}
if(f.startY >= f.targetY){
    if(f.y + vy <= f.targetY){
        f.y = f.targetY;
        f.hitY = true;
    } else {
        f.y += vy;
    }
} else {
    if(f.y + vy >= f.targetY){
        f.y = f.targetY;
        f.hitY = true;
    } else {
        f.y += vy;
    }
}               
if(f.hitX && f.hitY){
    self.createParticles(f.targetX, f.targetY, f.hue);
    self.fireworks.splice(i, 1);

}
};
};
self.drawFireworks = function(){
var i = self.fireworks.length;
self.ctx.globalCompositeOperation = 'lighter';
while(i--){
var f = self.fireworks[i];      
self.ctx.lineWidth = f.lineWidth;
var coordRand = (rand(1,3)-1);                  
self.ctx.beginPath();                           
self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
self.ctx.closePath();
self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
self.ctx.stroke();  
if(self.showTarget){
    self.ctx.save();
    self.ctx.beginPath();
    self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
    self.ctx.closePath();
    self.ctx.lineWidth = 1;
    self.ctx.stroke();
    self.ctx.restore();
}

if(self.showShockwave){
    self.ctx.save();
    self.ctx.translate(Math.round(f.x), Math.round(f.y));
    self.ctx.rotate(f.shockwaveAngle);
    self.ctx.beginPath();
    self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
    self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
    self.ctx.lineWidth = f.lineWidth;
    self.ctx.stroke();
    self.ctx.restore();
}
};
};
self.bindEvents = function(){
$(window).on('resize', function(){          
clearTimeout(self.timeout);
self.timeout = setTimeout(function() {
    self.canvas.width = self.cw = $(window).innerWidth();
    self.canvas.height = self.ch = $(window).innerHeight();
    self.ctx.lineCap = 'round';
    self.ctx.lineJoin = 'round';
}, 100);
});
$(self.canvas).on('mousedown', function(e){
self.mx = e.pageX - self.canvas.offsetLeft;
self.my = e.pageY - self.canvas.offsetTop;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw/2, self.ch, self.mx, self.my); 
$(self.canvas).on('mousemove.fireworks', function(e){
    self.mx = e.pageX - self.canvas.offsetLeft;
    self.my = e.pageY - self.canvas.offsetTop;
    self.currentHue = rand(self.hueMin, self.hueMax);
    self.createFireworks(self.cw/2, self.ch, self.mx, self.my);                                 
});             
});
$(self.canvas).on('mouseup', function(e){
$(self.canvas).off('mousemove.fireworks');                                  
});

}
self.clear = function(){
self.particles = [];
self.fireworks = [];
self.ctx.clearRect(0, 0, self.cw, self.ch);
};
self.canvasLoop = function(){
requestAnimFrame(self.canvasLoop, self.canvas);         
self.ctx.globalCompositeOperation = 'destination-out';
self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
self.ctx.fillRect(0,0,self.cw,self.ch);
self.updateFireworks();
self.updateParticles();
self.drawFireworks();           
self.drawParticles();
};
self.init();        
}
var fworks = new Fireworks();
});
</script>
</body>
</html>

看不清代码的话,请直接看引用页:超令人赞叹的HTML5放烟花特效 绚丽烟花动画

  • 写回答

3条回答

  • 张大教主 2017-07-06 05:11
    关注
    把程序作了稍微改动,下方直接复制到html文件,浏览器打开看效果
    <!DOCTYPE html>
    <html>
    <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title>HTML5自动放烟花效果-www.srcfans.com</title>
    <style>
    html,body{height:100%;margin:0;padding:0}
    ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
    img{border:0}
    body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif}
    canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
    </style>
    </head>
    <body>
    <script type="text/javascript" src="http://www.srcfans.com/js/jquery-1.9.1.min.js"></script>
    <script type="text/javascript">
    $(function(){
    var Fireworks = function(){
    var self = this;
    var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
    var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
    window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();
    self.init = function(){ 
        self.canvas = document.createElement('canvas');             
        self.canvas.width = self.cw = $(window).innerWidth();
        self.canvas.height = self.ch = $(window).innerHeight();         
        self.particles = [];    
        self.partCount = 150;
        self.fireworks = [];    
        self.mx = self.cw/2;
        self.my = self.ch/2;
        self.currentHue = 30;
        self.partSpeed = 5;
        self.partSpeedVariance = 10;
        self.partWind = 50;
        self.partFriction = 5;
        self.partGravity = 1;
        self.hueMin = 0;
        self.hueMax = 360;
        self.fworkSpeed = 4;
        self.fworkAccel = 10;
        self.hueVariance = 30;
        self.flickerDensity = 25;
        self.showShockwave = true;
        self.showTarget = false;
        self.clearAlpha = 25;
        $(document.body).append(self.canvas);
        self.ctx = self.canvas.getContext('2d');
        self.ctx.lineCap = 'round';
        self.ctx.lineJoin = 'round';
        self.lineWidth = 1;
        self.bindEvents();          
        self.canvasLoop();
        self.canvas.onselectstart = function() {
            return false;
        };
        self.cc(1000);
    };      
    self.cc=function(t){
        t=t-100;
        self.mx = Math.floor(Math.random()*10)*200;
        self.my=Math.floor(Math.random()*10)*100;
        self.mx=self.mx>$(window).width()?$(window).width():self.mx;
        self.my=self.my>$(window).height()?$(window).height()/2:self.my;
        t=t<100?100:t;
        self.currentHue = rand(self.hueMin, self.hueMax);
        setTimeout(function(){
            self.createFireworks(self.cw/2, self.ch, self.mx, self.my); 
            self.createFireworks(self.cw/2, self.ch, self.my, self.mx );
            self.cc(t);
        },t)
    }
    self.createParticles = function(x,y, hue){
        var countdown = self.partCount;
        while(countdown--){
            var newParticle = {
                x: x,
                y: y,
                coordLast: [
                    {x: x, y: y},
                    {x: x, y: y},
                    {x: x, y: y}
                ],
                angle: rand(0, 360),
                speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
                friction: 1 - self.partFriction/100,
                gravity: self.partGravity/2,
                hue: rand(hue-self.hueVariance, hue+self.hueVariance),
                brightness: rand(50, 80),
                alpha: rand(40,100)/100,
                decay: rand(10, 50)/1000,
                wind: (rand(0, self.partWind) - (self.partWind/2))/25,
                lineWidth: self.lineWidth
            };              
            self.particles.push(newParticle);
        }
    };
    self.updateParticles = function(){
        var i = self.particles.length;
        while(i--){
            var p = self.particles[i];
            var radians = p.angle * Math.PI / 180;
            var vx = Math.cos(radians) * p.speed;
            var vy = Math.sin(radians) * p.speed;
            p.speed *= p.friction;
    
            p.coordLast[2].x = p.coordLast[1].x;
            p.coordLast[2].y = p.coordLast[1].y;
            p.coordLast[1].x = p.coordLast[0].x;
            p.coordLast[1].y = p.coordLast[0].y;
            p.coordLast[0].x = p.x;
            p.coordLast[0].y = p.y;
            p.x += vx;
            p.y += vy;
            p.y += p.gravity;
            p.angle += p.wind;              
            p.alpha -= p.decay;
            if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){                  
                self.particles.splice(i, 1);    
            }
        };
    };
    self.drawParticles = function(){
        var i = self.particles.length;
        while(i--){
            var p = self.particles[i];                          
            var coordRand = (rand(1,3)-1);
            self.ctx.beginPath();                               
            self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
            self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
            self.ctx.closePath();               
            self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
            self.ctx.stroke();              
            if(self.flickerDensity > 0){
                var inverseDensity = 50 - self.flickerDensity;                  
                if(rand(0, inverseDensity) === inverseDensity){
                    self.ctx.beginPath();
                    self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
                    self.ctx.closePath();
                    var randAlpha = rand(50,100)/100;
                    self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
                    self.ctx.fill();
                }   
            }
        };
    };
    self.createFireworks = function(startX, startY, targetX, targetY){
        var newFirework = {
        x: startX,
        y: startY,
        startX: startX,
        startY: startY,
        hitX: false,
        hitY: false,
        coordLast: [
            {x: startX, y: startY},
            {x: startX, y: startY},
            {x: startX, y: startY}
        ],
        targetX: targetX,
        targetY: targetY,
        speed: self.fworkSpeed,
        angle: Math.atan2(targetY - startY, targetX - startX),
        shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
        acceleration: self.fworkAccel/100,
        hue: self.currentHue,
        brightness: rand(50, 80),
        alpha: rand(50,100)/100,
        lineWidth: self.lineWidth
        };          
        self.fireworks.push(newFirework);
    };
    self.updateFireworks = function(){
        var i = self.fireworks.length;
        while(i--){
            var f = self.fireworks[i];
            self.ctx.lineWidth = f.lineWidth;
            vx = Math.cos(f.angle) * f.speed,
            vy = Math.sin(f.angle) * f.speed;
            f.speed *= 1 + f.acceleration;              
            f.coordLast[2].x = f.coordLast[1].x;
            f.coordLast[2].y = f.coordLast[1].y;
            f.coordLast[1].x = f.coordLast[0].x;
            f.coordLast[1].y = f.coordLast[0].y;
            f.coordLast[0].x = f.x;
            f.coordLast[0].y = f.y;
            if(f.startX >= f.targetX){
                if(f.x + vx <= f.targetX){
                    f.x = f.targetX;
                    f.hitX = true;
                } else {
                    f.x += vx;
                }
            } else {
                if(f.x + vx >= f.targetX){
                    f.x = f.targetX;
                    f.hitX = true;
                } else {
                    f.x += vx;
                }
            }
            if(f.startY >= f.targetY){
                if(f.y + vy <= f.targetY){
                    f.y = f.targetY;
                    f.hitY = true;
                } else {
                    f.y += vy;
                }
            } else {
                if(f.y + vy >= f.targetY){
                    f.y = f.targetY;
                    f.hitY = true;
                } else {
                    f.y += vy;
                }
            }               
            if(f.hitX && f.hitY){
                self.createParticles(f.targetX, f.targetY, f.hue);
                self.fireworks.splice(i, 1);
    
            }
        };
    };
    self.drawFireworks = function(){
    var i = self.fireworks.length;
    self.ctx.globalCompositeOperation = 'lighter';
        while(i--){
            var f = self.fireworks[i];      
            self.ctx.lineWidth = f.lineWidth;
            var coordRand = (rand(1,3)-1);                  
            self.ctx.beginPath();                           
            self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
            self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
            self.ctx.closePath();
            self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
            self.ctx.stroke();  
            if(self.showTarget){
                self.ctx.save();
                self.ctx.beginPath();
                self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
                self.ctx.closePath();
                self.ctx.lineWidth = 1;
                self.ctx.stroke();
                self.ctx.restore();
            }
    
            if(self.showShockwave){
                self.ctx.save();
                self.ctx.translate(Math.round(f.x), Math.round(f.y));
                self.ctx.rotate(f.shockwaveAngle);
                self.ctx.beginPath();
                self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
                self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
                self.ctx.lineWidth = f.lineWidth;
                self.ctx.stroke();
                self.ctx.restore();
            }
        };
    };
    self.bindEvents = function(){
        $(window).on('resize', function(){          
            clearTimeout(self.timeout);
            self.timeout = setTimeout(function() {
                self.canvas.width = self.cw = $(window).innerWidth();
                self.canvas.height = self.ch = $(window).innerHeight();
                self.ctx.lineCap = 'round';
                self.ctx.lineJoin = 'round';
            }, 100);
        });
        $(self.canvas).on('mousedown', function(e){
            if(e==null){
                e=window.event;
            }
            self.mx = e.pageX - self.canvas.offsetLeft;
            self.my = e.pageY - self.canvas.offsetTop;
            self.currentHue = rand(self.hueMin, self.hueMax);
            self.createFireworks(self.cw/2, self.ch, self.mx, self.my); 
            $(self.canvas).on('mousemove.fireworks', function(e){
                self.mx = e.pageX - self.canvas.offsetLeft;
                self.my = e.pageY - self.canvas.offsetTop;
                self.currentHue = rand(self.hueMin, self.hueMax);
                self.createFireworks(self.cw/2, self.ch, self.mx, self.my);                                 
            });             
        });
    
        $(self.canvas).on('mouseup', function(e){
            $(self.canvas).off('mousemove.fireworks');                                  
        });
    
    }
    self.clear = function(){
        self.particles = [];
        self.fireworks = [];
        self.ctx.clearRect(0, 0, self.cw, self.ch);
    };
    self.canvasLoop = function(){
        requestAnimFrame(self.canvasLoop, self.canvas);         
        self.ctx.globalCompositeOperation = 'destination-out';
        self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
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