weixin_39535125
weixin_39535125
2021-01-07 09:42

App Unity iOS work - But then stop on splash screen

Hi,

I build a iOS app in unity (4.5.5) to Xcode (6.01). It's work but the app stopped in splash screen and contains no error:

"2014-10-15 14:43:44.478 MyApp[6025:707] -> registered mono modules 0x1c096d0 -> applicationDidFinishLaunching() Mono path[0] = '/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed' Mono config path = '/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed' PlayerConnection initialized from /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55000 Multi-casting "[IP] 192.168.100.112 [Port] 55000 [Flags] 2 [Guid] 3027487429 [EditorId] 2925436571 [Version] 1048832 [Id] iPhonePlayer(Marcos-Couras-iPad):56000 [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.100.112:55000] -> applicationDidBecomeActive() Requesting Resolution: 768x1024 Renderer: PowerVR SGX 535 Vendor: Imagination Technologies Version: OpenGL ES 2.0 IMGSGX535-63.24 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc Creating OpenGLES2.0 graphics device Initialize engine version: 4.5.5f1 (7684ad0c5a44) Begin MonoManager ReloadAssembly Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/UnityEngine.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/UnityEngine.dll into Unity Child Domain Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/System.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Mono.Security.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/System.Configuration.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/System.Xml.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/System.Security.dll (this message is harmless) Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SampleClassLibrary.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/System.Core.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Mono.Posix.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SimpleSQL_Runtime.dll (this message is harmless) Non platform assembly: /private/var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Ionic.Zlib.dll (this message is harmless) Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Ionic.Zlib.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/Ionic.Zlib.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SampleClassLibrary.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SampleClassLibrary.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/GPGSUtils.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/GPGSUtils.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SimpleSQL_Runtime.dll (this message is harmless) Loading /var/mobile/Applications/B4CD2DC8-49E2-4ACB-8D11-C26E88853EBB/MyApp.app/Data/Managed/SimpleSQL_Runtime.dll into Unity Child Domain - Completed reload, in 0.330 seconds

该提问来源于开源项目:playgameservices/play-games-plugin-for-unity

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6条回答

  • weixin_39535125 weixin_39535125 4月前

    "My worked configuration is 9.0.7 plugin, GPGS 3.1 and G+ 1.7.1. Also set minimal iOS version 7.0/"

    I followed your instructions, but it presents me these errors:

    problem

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  • weixin_39854369 weixin_39854369 4月前

    I suppose you have to do a clean setup. Delede GooglePlayGameServices folder and Plugins folder from your project. Then reimport packages.Do not forget to set 7.0 iOS in Unity and check it in xcode. Also do not forget to add all bundles to Copy Bundles section in xcode.

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  • weixin_39535125 weixin_39535125 4月前

    I found the problem. I'm using a plugin for sqlite database, he has no problem when I try to update, but it crash my application. I changed the "Api Compatibility Level " to ".NET 2.0" to ".NET 2.0 Subset" and updated the plugin's settings. Thank you for all support !

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  • weixin_39855634 weixin_39855634 4月前

    Thanks for posting your solution!

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  • weixin_39535125 weixin_39535125 4月前

    Someone?

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  • weixin_39854369 weixin_39854369 4月前

    My worked configuration is 9.0.7 plugin, GPGS 3.1 and G+ 1.7.1. Also set minimal iOS version 7.0/

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