我用 Resources.Load ()加载预物体的时候,在Hierarchy面板一个预物体会复制两次,求大神告知这是为什和如何解决。 Resources 文件夹中相对应只有一个预物体,在Hierarchy面板中也删除了相应要加载的实例。
下面时我的代码:
///
/// 初始化菜单界面:倍数场的选择
///
public void InitMenu()
{
GameObject menu = NGUITools.AddChild (UICamera.mainCamera.gameObject,(GameObject)Resources.Load("MainMenu"));
menu.AddComponent ();
menu.transform.Find ("hintLabel").gameObject.SetActive(false);
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
LevelController controller;
//单倍场按钮
private GameObject mulBtn;
//双倍场按钮
private GameObject doubleMulBtn;
void Start()
{
mulBtn = gameObject.transform.Find ("multiples").gameObject;
UIEventListener.Get (mulBtn).onClick += new UIEventListener.VoidDelegate (mulBtnHandler);
doubleMulBtn= gameObject.transform.Find ("doublemultiples").gameObject;
UIEventListener.Get (doubleMulBtn).onClick += new UIEventListener.VoidDelegate (doubleMulBtnHandler);
controller = GameObject.Find("LevelController").GetComponent<LevelController>();
}
/// <summary>
/// 进入游戏按钮:进入下一个倍数选择界面
/// </summary>
void mulBtnHandler(GameObject go)
{
}
void doubleMulBtnHandler(GameObject go)
{
}
}