This time Vance controls a hero, enchantress and let's just called her Aiushtha. Aiushtha uses spear to attack and she has a powerful ultra skill called Impetus.
It will give your enemy huge damage every time you attack.
The damage equals to p*dis, p is constant decimal, and dis means the distance between you and your enemy when the spear hit your enemy.
Now Vance's enchantress is run after her enemy, to make the problem simple,
let's imagine that you and your enemy can only run left or right.
Your enemy will always run left and Aiushtha can turn around at any time.
Aiushtha can't go to the leftside of your enemy.
The firing range of enchantress is d, a.k.a. you cannot attack if the distance between you and your enemy if longer than d.
She can't attack twice within cd seconds. Your enemy speed is v1, your speed is v2, and your spear's speed is v3.
We guarantee that v3 > max(v1,v2). The enemy's current life point is hp.
When enchantress uses impetus to hurt his enemy, the enemy's life reduce the value of the damage that impetus makes.
In time t=0s your enemy is at x=0 and you are in x=d,
your enemy will always run leftwards now Aiushtha finds that she has only two spears and she want to kill his enemy as soon as possible. Can you help her?
The first line contains a single positive integer T( T <= 200 ), indicates the number of test cases.
For each test case: give you the parameters separated by a single space in the following order: d, cd, v1, v2, v3, hp, p.
All of above numbers are positive decimals between 0 and 10^6 and we guarantee that cd is longer than the time the spear need to hit the enemy.
When the enemy's current hp is equals or lower than zero he died immediately. All of the given numbers have at most two decimals.
For each test case: output the case number as shown and then output the least time needed to make the enemy die up to 4 decimals.
If it's impossible to kill the enemy output -1.
600 2 400 300 1000 2000 0.5
600 2 400 300 1000 200 0.5
Case #1: -1
Case #2: 1.0000