select or die 苹果手机点击区域

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select{ -webkit-appearance: none; }

\$(document).on('click', ".subject_box .subject_option label img", function () { \$(this).closest('label').remove(); // 题目的长度 }); 给要点击元素增加 css样式 cursor:pointer 就可以了 ...
Die
One day, WashingBone and gali play a game. WashingBone shoot dice for several times, and then, gali had to guess the points number of every face of the die. Every time gali can only see three face, front, right and top, of the die.n![](http://acm.zju.edu.cn/onlinejudge/showImage.do?name=0000%2F1630%2F1630.gif)nnYour task is to help gali to guess the points number of six faces of the die.nnnInputnnThere are several test cases. In every test case:nnA line consist a interger number n > 0, represent the times of WashingBone shoot dice.nnIn next n lines, every line consist three initerger number 1 <= a, b, c <= 6, represent the front, right and top of the die.nnnOutputnnIf the there is no dice can be shoot the same as input, output a "T_T", else if there are several dice can be shoot the same as input, output a "=.-", else output the front, back, right, left, bottom and top face of the die.nnBecause the die can be rolled, so should output the minimum sequence of the six faces, see the sample output.nnnSample Inputnn3n2 6 1n5 6 2n5 6 1n3n2 6 4n4 2 6n1 4 3n2n1 2 3n4 5 6nnnSample OutputnnT_Tn1 6 2 3 5 4n=.-nn

public class RegionView extends ImageButton {     private OnRegionListening onRegionListening;     private int imgUp = 1;     private int imgDown = 2;     private int imgLeft = 3;     private

package com.sikkha.skline.utils; import android.graphics.Rect; import android.view.TouchDelegate; import android.view.View; /** * ================================================ * * @author：Vip...

die（） 的问题

Die and Chessboard
Imagine you have a six-sided die standing on infinite chessboard that have that have field side length exactly equal to die edge length. You can move die onto the north, south, west or east directions by turning the die around the corresponding edge. Your goal is to find any sequence of such moves that would bring the die from initial position (includes initial orientation of the die) into it's target position that would be specified in the input data so that target digit (also specified by input data) becomes written on a die's upper side.nnInitial die orientation is as follows: top side - 1, bottom side - 2, north side - 3, south side - 4, west side - 5, east side - 6. Initial die position is (0, 0). First digit in a position represents west-to-east direction (greater number - to east) and the second one - south-to-north position (greater number - to north).nnnThis problem contains multiple test cases!nnThe first line of a multiple input is an integer N, then a blank line followed by N input blocks. Each input block is in the format indicated in the problem description. There is a blank line between input blocks.nnThe output format consists of N output blocks. There is a blank line between output blocks.nnnInputnnThe input consists of single line that contains three integers: -1000 <= X <= 1000 - desired west-to-east position of the die, -1000 <= Y <= 1000 - desired south-to-north position of the die and 1 <= M <= 6 - number that should be at top when die is finished moving.nnnOutputnnOutput should contain a route that solves the problem coded as follows: S - going south, N - going north, E - going east, W - going west. As the last step of the route is executed the die should stand in a desired location with a desired digit on upper side. Route steps should be printed without any spaces between grouped in some lines so all the lines (probably excluding last one) contain exactly 80 characters (route steps).nnnSample Inputnn1nn1 1 5nnnSample OutputnnNE
The Die Is Cast
DescriptionnnInterGames is a high-tech startup company that specializes in developing technology that allows users to play games over the Internet. A market analysis has alerted them to the fact that games of chance are pretty popular among their potential customers. Be it Monopoly, ludo or backgammon, most of these games involve throwing dice at some stage of the game. nOf course, it would be unreasonable if players were allowed to throw their dice and then enter the result into the computer, since cheating would be way to easy. So, instead, InterGames has decided to supply their users with a camera that takes a picture of the thrown dice, analyzes the picture and then transmits the outcome of the throw automatically. nnFor this they desperately need a program that, given an image containing several dice, determines the numbers of dots on the dice. nnWe make the following assumptions about the input images. The images contain only three different pixel values: for the background, the dice and the dots on the dice. We consider two pixels connected if they share an edge - meeting at a corner is not enough. In the figure, pixels A and B are connected, but B and C are not. n![](http://poj.org/images/1481_1.jpg)nnA set S of pixels is connected if for every pair (a,b) of pixels in S, there is a sequence a1, a2, ..., ak in S such that a = a1 and b = ak , and ai and ai+1 are connected for 1 <= i < k. nnWe consider all maximally connected sets consisting solely of non-background pixels to be dice. `Maximally connected' means that you cannot add any other non-background pixels to the set without making it dis-connected. Likewise we consider every maximal connected set of dot pixels to form a dot.nInputnnThe input consists of pictures of several dice throws. Each picture description starts with a line containing two numbers w and h, the width and height of the picture, respectively. These values satisfy 5 <= w, h <= 50. nnThe following h lines contain w characters each. The characters can be: "." for a background pixel, "*" for a pixel of a die, and "X" for a pixel of a die's dot. nnDice may have different sizes and not be entirely square due to optical distortion. The picture will contain at least one die, and the numbers of dots per die is between 1 and 6, inclusive. nnThe input is terminated by a picture starting with w = h = 0, which should not be processed. nnOutputnnFor each throw of dice, first output its number. Then output the number of dots on the dice in the picture, sorted in increasing order. nnPrint a blank line after each test case.nSample Inputnn30 15n..............................n..............................n...............*..............n...*****......****............n...*X***.....**X***...........n...*****....***X**............n...***X*.....****.............n...*****.......*..............n..............................n........***........******.....n.......**X****.....*X**X*.....n......*******......******.....n.....****X**.......*X**X*.....n........***........******.....n..............................n0 0nSample OutputnnThrow 1n1 2 2 4
|G|die
30
die()不管用
[code=PHP]rnif(file_exists(\$path))rn rn clearstatcache(); rn if(!\$handle = fopen(\$path,"w+"))rn rn die("Can not open file.");rn rn if(\$content=="")rn rn die("Content is empty.");rn rn if (fwrite(\$handle, \$content) === FALSE)rn rn die ("Can not write file \$path");rn rn fclose(\$handle); rn rn[/code]rn当\$content为空的时候，会提示出错，但后面的fwrite还是执行了，脚本并不是在执行到die的时候退出。这是为什么？
die attach
die attach sintering

Android——扩大ImageButton的点击区域 遭遇问题：在布局文件xml中定义了一个ImageButton，因为图标尺寸很小导致很难有效点击。 　　　　　具体代码如下所示： 　　　　　 ImageButton android:id="@+id/imageButtonAlbum" android:layout_width="wrap_content" and

private void enlargePwdClickArea(View view) { View parent = (View) view.getParent(); parent.post(new Runnable() { public void run() { Rect outRect = new Re

TouchDelegate设置点击区域

android 区域点击相应.自定义界面点击响应。主要用到颜色

Android 扩大点击区域
Android 扩大点击区域参考 http://blog.csdn.net/android_learn/article/details/17162573 通常情况下ImageView的布局写法：android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@drawable/

UIEdgeInsets UIEdgeInsetsMake ( CGFloat top, CGFloat left, CGFloat bottom, CGFloat right); //上，左，下，右 UIEdgeInsets UIEdgeInsetsMake ( CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);

JavaScript判断点击区域
\$('div').click(function(e){ e = window.event || e; obj = \$(e.srcElement || e.target); if(obj.attr('id') == 'edit') return false; }); 转载于:https://www.cnblogs.com/linghai/p/4939168.html
UIButton 扩大点击区域

Widget分区域点击
NULL 博文链接：https://tracy061.iteye.com/blog/1684834
Seekbar扩大点击区域
//扩大点击区域private void enlargeSeekBar() { mContentView.setOnTouchListener(new OnTouchListener() {//mContentView是mProgressSeekBar的父view @Override public boolean onTouch(View v, MotionEvent event) ...

android 图片区域点击（图片热区）,可以实现一张图片多个点击

iOS的最小点击区域
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