Bet smart 足彩必胜之道。

Richie听爸爸说，买足彩买国足输就完事了！于是他拿着爸爸给他的零花钱想去买彩票。可是，他发现不同的博彩公司对同一场比赛开出的赔率都不太一样。

Richie想问问你，请问是否有一种策略可以保证不管国足胜平负，他都一定赢钱？

2
2
1.3 4.8 10.5
1.4 4.0 9.7
2
1.3 5.6 9.8
1.45 5.0 8.9

No
Yes

0

1个回答

0

To Bet or Not To Bet
DescriptionnnAlexander Charles McMillan loves to gamble, and during his last trip to the casino he ran across a new game. It is played on a linear sequence of squares as shown below. n![](http://poj.org/images/1644_1.jpg)nnA chip is initially placed on the Start square. The player then tries to move the chip to the End square through a series of turns, at which point the game ends. In each turn a coin is fl nipped: if the coin is heads the chip is moved one square to the right and if the coin is tails the chip is moved two squares to the right (unless the chip is one square away from the End square, in which case it just moves to the End square). At that point, any instruction on the square the coin lands on must be followed. Each instruction is one of the following: n1. Move right n squares (where n is some positive integer) n2. Move left n squares (where n is some positive integer) n3. Lose a turn n4. No instruction nAfter following the instruction, the turn ends and a new one begins. Note that the chip only follows the instruction on the square it lands on after the coin flip. If, for example, the chip lands on a square that instructs it to move 3 spaces to the left, the move is made, but the instruction on the resulting square is ignored and the turn ends. Gambling for this game proceeds as follows: given a board layout and an integer T, you must wager whether or not you think the game will end within T turns. nAfter losing his shirt and several other articles of clothing, Alexander has decided he needs professional help-not in beating his gambling addiction, but in writing a program to help decide how to bet in this game.nInputnnInput will consist of multiple problem instances. The first line will consist of an integer n indicating the number of problem instances. Each instance will consist of two lines: the first will contain two integers m and T (1 <= m <= 50, 1 <= T <= 40), where m is the size of the board excluding the Start and End squares, and T is the target number of turns. The next line will contain instructions for each of the m interior squares on the board. Instructions for the squares will be separated by a single space, and a square instruction will be one of the following: +n, -n, L or 0 (the digit zero). The first indicates a right move of n squares, the second a left move of n squares, the third a lose-a-turn square, and the fourth indicates no instruction for the square. No right or left move will ever move you off the board.nOutputnnOutput for each problem instance will consist of one line, either nBet for. x.xxxx nif you think that there is a greater than 50% chance that the game will end in T or fewer turns, or nBet against. x.xxxx nif you think there is a less than 50% chance that the game will end in T or fewer turns, or nPush. 0.5000 notherwise, where x.xxxx is the probability of the game ending in T or fewer turns rounded to 4 decimal places. (Note that due to rounding the calculated probability for display, a probability of 0.5000 may appear after the Bet for. or Bet against. message.)nSample Inputnn5n4 4n0 0 0 0n3 3n0 -1 Ln3 4n0 -1 Ln3 5n0 -1 Ln10 20n+1 0 0 -1 L L 0 +3 -7 0nSample OutputnnBet for. 0.9375nBet against. 0.0000nPush. 0.5000nBet for. 0.7500nBet for. 0.8954

bet命令用于脑组织的提取.有GUI和命令行两种调用方式. n下图是bet的GUI界面. 在shell中输入命令Bet就可以启动bet的GUI界面了. 界面非常简单,只需要制定输入图像,设置图像密度阈值f, 选择bet命令执行的方式:Run standard brain extraction using bet2 或者其他. 点击Go就可以运行得到结果了.nn n命令行调用bet最典型的格式为:n...

sMRI剥脑壳--基于FSL_BET
1.终端输入fsl后打开BETnnnn输入图像位置，生成图像位置，设置图像密度阈值f（f值越小，切割大脑轮廓设定越大）, 选择bet执行算法，点击Go运行nnnn2.参数选择（点击Advanced options）nn-f&lt;f&gt; fractional intensity threshold (0-&gt;1); default=0.5; smaller values give la...
AI教你世界杯足彩怎么买（含预测）

7,8,9,1.0n步骤1：初盘中盘相反，平局n步骤2：nnn满水降水赢，n平盘低水赢(客队降水/低于主水，平局)，n1.00赢(客队降水至1.00主队赢)--------尤其平半球，n赔率同一区间，平局，初盘中盘相反，平局，n变盘-------赔率低的赢

n n n 1、上盘和下盘:让球方为上盘，简单的说就是强势的一方。被让的一方为下盘，也就是弱势的一方。让你博下盘就是买弱势的一方赢盘，但是要搞清楚，赢盘不等于赢比赛。例如：巴西 一球半 中国 那么巴西就是上盘，中国是下盘。最终巴西1:0赢中国，但是还是中国赢盘。n2、走盘：例如某场比赛，开出盘口是主队0.90两球0.96，意思是主队如果能赢3个球，买主队1000元就会...

Python爬虫学习记录（4）——传说中的足彩倍投法。。好像也不是那么靠谱

171230 编程-井字棋（逆）的先手必胜策略
1625-5 王子昂 总结《2017年12月30日》 【连续第456天总结】 nA. bambooctf-toddler-notakto-revenge nB. n ========== Welcome to the Notakto Game ========== n Notakto is tic-tac-toe with both players playing the same piece

Author-作者rnrnTitle-题名rnrnSource-刊名rnrnYear-年rnrnRoll-卷rnrnPeriod-期rnrnPageCount-页码rnrnrnrn郑晓光;陈驰;王柯;宋爽;钱金菊;杨必胜;rnrn基于全要素组件模型库的输电线路杆塔三维高效高精度建模rnrn广东电力rnrn2017rnrn30rnrn6rnrn"94-97+131"rnrnrnrn陈驰;彭向阳;宋爽

1.硬币游戏：n给出k个数字a1, a2, a3, ..., ak，且至少有一个数字为1（ps：是为了保证最后一定有解，否则当剩下的硬币数比最少的 xi 都要少，就无解了）。一开始有x枚硬币，A、B两人轮流取一定数目硬币，且取的数目必须在集合a1, a2, a3, ..., ak中，取走最后几枚硬币的人获胜，A先取。问：两人都采取最优策略的情况下，谁会获胜？n分析：假设最后轮到某个人取时，没有

【博弈论】找出游戏的必胜策略 挑战书上的题目

Three Man Morris（米字棋）先手的必胜策略

1.22版本发布几年以来尚无人能击败计算机执黑，最先击败计算机执黑者可以向作者领取9200.00￥奖金!! 联系方式 elsetryfly@gmail.com 联系前请确认你击败的五子棋终结者是从官方网站下载，而不是其他地方的被修改打包过的五子棋终结者 官方网站是 http://www.bf92.com/

C++预测世界杯足彩收益

Python爬取足球比赛赔率

14场胜负彩玩法 Java版本

bat批处理编程基本语法（1）