namespace XGame.Runtime
{
...
[AddComponentMenu("Game Main/Reference Collector")] //组件列表菜单
[DisallowMultipleComponent]
public sealed partial class ReferenceCollector : MonoBehaviour, ISerializationCallbackReceiver
{
...
public void OnAfterDeserialize()
{
//这里永远 m_ReferenceObjects.Count == 0
}
}
}
经测试,编辑器模式可以加载到服务器资源,但是打出windows包就出问题,具体是预制体上附加的引用都不见了。