using System;
namespace RightPrism
{
public abstract class Shape
{
public abstract double GetArea();
public abstract double GetCircumference();
}
public class Circle : Shape
{
public double x { get; set; }
public override double GetArea()
{
return Math.Round(Math.PI * Math.Pow(x, 2), 4);
}
public override double GetCircumference()
{
return Math.Round(2 * x * Math.PI, 4);
}
}
public class Rectangle : Shape
{
public double x { get; set; }
public double y { get; set; }
public Rectangle(double x, double y)
{
this.x = x; this.y = y;
}
public override double GetArea()
{
return x * y;
}
public override double GetCircumference()
{
return (x + y) * 2;
}
}
public class Square : Rectangle { public Square(double x) : base(x, x) { } }
public class Triangle : Shape
{
public double x { get; set; }
public double y { get; set; }
public double z { get; set; }
public Triangle(double x, double y, double z)
{
if (x + y > z && x + z > y && y + z > x)
{
this.x = x; this.y = y; this.z = z;
}
else Console.WriteLine(x + "," + y + "," + z + "无法构成三角形!");
}
public override double GetArea()
{
double p = (x + y + z) / 2;
return Math.Round(Math.Sqrt((p * (p - x) * (p - y) * (p - z))), 4);//保留4位小数,保留位数改这里
}
public override double GetCircumference()
{
return x + y + z;
}
}
public abstract class RightPrism
{
public abstract double GetVolume();
public abstract double GetLateralArea();
public Shape p { get; set; }
public double height { get; set; }
public RightPrism(Shape p, double height)
{
this.p = p;
this.height = height;
}
}
public class Cylinder : RightPrism
{
public Cylinder(Shape p, double height) : base(p, height) { }
public override double GetLateralArea() { return Math.Round(p.GetCircumference() * height, 4); }
public override double GetVolume() { return Math.Round(p.GetArea() * height, 4); }
}
public class TrianglarPrism : RightPrism
{
public TrianglarPrism(Shape p, double height) : base(p, height) { }
public override double GetLateralArea() { return Math.Round(p.GetCircumference() * height, 4); }
public override double GetVolume() { return Math.Round(p.GetArea() * height, 4); }
}
public class Cube : RightPrism
{
public Cube(Shape p, double height) : base(p, height) { }
public override double GetLateralArea() { return Math.Round(p.GetCircumference() * height, 4); }
public override double GetVolume() { return Math.Round(p.GetArea() * height, 4); }
}
public class Cuboid : RightPrism
{
public Cuboid(Shape p, double height) : base(p, height) { }
public override double GetLateralArea() { return Math.Round(p.GetCircumference() * height, 4); }
public override double GetVolume() { return Math.Round(p.GetArea() * height, 4); }
}
class Program
{
static void Main(string[] args)
{
RightPrism o = new Cylinder(new Circle { x = 5 }, 5);
Console.WriteLine(String.Format("圆柱体:{0,-15}{1}", "侧面积:" + o.GetLateralArea(), "体积:" + o.GetVolume()));
o = new TrianglarPrism(new Triangle (3,4,5), 5);
Console.WriteLine(String.Format("三棱柱:{0,-15}{1}", "侧面积:" + o.GetLateralArea(), "体积:" + o.GetVolume()));
o = new Cube(new Square(3), 5);
Console.WriteLine(String.Format("正方体:{0,-15}{1}", "侧面积:" + o.GetLateralArea(), "体积:" + o.GetVolume()));
o = new Cube(new Rectangle(3,4), 5);
Console.WriteLine(String.Format("长方体:{0,-15}{1}", "侧面积:" + o.GetLateralArea(), "体积:" + o.GetVolume()));
Console.ReadKey();
}
}
}