import pygame
import sys
import random
from pygame.locals import *
'''
用背景色填充屏幕(清屏)
'''
def clear(self):
color = self._color_sub(self.COLOR_WHITE, self.gw_bgcol)
self._game_window.fill(self.gw_bgcol)
for x in range(self.maxx()+1):
pygame.draw.line(self._game_window, color, (x*self.pnt_size, 0), (x*self.pnt_size, self.gw_height), 1)
for y in range(self.maxy()+1):
pygame.draw.line(self._game_window, color, (0, y * self.pnt_size), (self.gw_width, y*self.pnt_size), 1)
#刷新屏幕
def update(self):
pygame.display.update()
'''在屏幕指定位置画一个正方形(相对坐标)
Parameters
:param x: 正方形左上角的x坐标
:param y: 正方形左上角的y坐标
:param color: 圆形填充颜色'''
def rect(self, x, y, *color):
pntcol = self.pnt_col
if len(color) != 0:
pntcol = color[0]
if x < 0 or x > self.maxx() or y < 0 or y > self.maxy():
return
self._rect(x*self.pnt_size, y*self.pnt_size, pntcol)
'''在屏幕指定位置画一个圆形(相对坐标)
Parameters
:param x: 圆形外接正方形左上角的x坐标
:param y: 圆形外接正方形左上角的y坐标
:param color: 圆形填充颜色'''
def circle(self, x, y, *color):
pntcol = self.pnt_col
if len(color) != 0:
pntcol = color[0]
if x < 0 or x > self.maxx() or y < 0 or y > self.maxy():
return
x = x*self.pnt_size
y = y*self.pnt_size
self._circle(x, y, x+self.pnt_size, y+self.pnt_size, pntcol)
#屏幕事件
def event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return self.EVENT_QUIT
elif event.type == pygame.KEYDOWN: # KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
return self.EVENT_KLEFT
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
return self.EVENT_KRIGHT
elif event.key == pygame.K_UP or event.key == pygame.K_w:
return self.EVENT_KUP
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
return self.EVENT_KDOWN
elif event.key == pygame.K_SPACE:
return self.EVENT_STOP
elif event.key == pygame.K_F1:
return self.EVENT_ADD
elif event.key == pygame.K_F2:
return self.EVENT_SUB
elif event.key == pygame.K_ESCAPE:
return self.EVENT_QUIT
elif event.key == pygame.K_F3:
return self.EVENT_KING
return self.EVENT_NONE
def __init__(self, s_len=5, s_width=40, s_height=20): # (640/20 - 1, 480/20 -1)
self.s_width = s_width
self.s_height = s_height
self.s_life = self.SNAKE_LIFE
self._dir = self.DIR_RIGHT
self.s_king = False # 无敌模式
self.s_list = [] # 保存贪吃蛇蛇身坐标(s_list[0]保存食物,s_list[1]保存蛇头,其他保存蛇身)
self.s_wall = [] # 保存墙的坐标
self._create_wall() # 创建一堵墙, 强的位置随机, 方向随机, 长度最大为5
self.s_map = self._map_create(self.BODY_NONE) # 保存贪吃蛇地图,所有的游戏元素都要填充到地图中,然后统一绘制到屏幕上
# create a food, food = list[0]
_s_food = self._create_body() # 创建一个随机的坐标,标记为食物
self.s_list.append(_s_food)
# creat a head, head = list[1]
self._s_head = self._create_body() # 创建一个随机的坐标,标记为蛇头
self.s_list.append(self._s_head)
# create body and add body to list
for _ in range(s_len-1): # 蛇身的坐标通过蛇头的坐标和蛇的方向计算得来
self._s_head = (self._s_head[0]-1, self._s_head[1])
self.s_list.append(self._s_head)
# print(self.s_list)
self.s_score = 0 # len(self.s_list) # 游戏得分,吃一个食物得一分
'''绘制食物和蛇(把地图绘制到屏幕上)
:param pen: window对象'''
def show(self, pen):
pen.clear()
self.draw()
for x in range(self.s_width):
for y in range(self.s_height):
if self.s_map[x][y] != self.BODY_NONE:
if self.s_map[x][y] == self.BODY_FOOD:
pen.circle(x, y, pen.COLOR_BLUE) # draw food
if self.s_map[x][y] == self.BODY_HEAD:
pen.rect(x, y, pen.COLOR_RED) # draw head
if self.s_map[x][y] == self.BODY_SNAKE:
pen.rect(x, y, pen.COLOR_GREEN) # draw snake
if self.s_map[x][y] == self.BODY_WALL:
pen.rect(x, y, pen.COLOR_BLACK) # draw snake
pen.update()
#把蛇和食物放在地图中
def draw(self):
x = 0
y = 0
self._map_init(self.s_map, self.BODY_NONE)
if len(self.s_list) != 0:
x = self.s_list[0][0]
y = self.s_list[0][1]
if x >= 0 and x < self.s_width and y >= 0 and y < self.s_height:
self.s_map[x][y] = self.BODY_FOOD # draw food
x = self.s_list[1][0]
y = self.s_list[1][1]
if x >= 0 and x < self.s_width and y >= 0 and y < self.s_height:
self.s_map[x][y] = self.BODY_HEAD # draw head
for s in range(2, len(self.s_list)): # draw snake
x = self.s_list[s][0]
y = self.s_list[s][1]
if x >= 0 and x < self.s_width and y >= 0 and y < self.s_height:
self.s_map[x][y] = self.BODY_SNAKE
if len(self.s_wall) != 0:
for w in self.s_wall:
x = w[0]
y = w[1]
if x >= 0 and x < self.s_width and y >= 0 and y < self.s_height:
self.s_map[x][y] = self.BODY_WALL
#移动蛇
#:param dir: 蛇移动方向
def move(self, dir):
if self._check_dir(self._dir, dir):
self._dir = dir
head = self.s_list[1] # save head
last = self.s_list[-1] # save tail
# move the snake body fowward(copy list[n-1] to list[n])
for idx in range(len(self.s_list)-1, 1, -1):
self.s_list[idx] = self.s_list[idx-1]
head_t = self._add_xy(head, self._dir) # new head
# check snake head(cross wall)
if head_t[0] < 0:
head_t[0] = self.s_width - 1
elif head_t[0] > self.s_width - 1:
head_t[0] = 0
if head_t[1] < 0:
head_t[1] = self.s_height - 1
elif head_t[1] > self.s_height - 1:
head_t[1] = 0
chk, bd = self._check_body(head_t) # check the head
# if bd != self.BODY_NONE:
# print(chk, bd)
if chk == True and bd != self.BODY_NONE:
if bd == self.BODY_HEAD or bd == self.BODY_SNAKE or bd == self.BODY_WALL: # eat yourself or wall
if self.s_king != True: # 无敌模式
self.s_life = self.SNAKE_DIE # die
return self.s_life
else: # eat food
self.s_list.append(last) # body growth
self.s_score = self.s_score + 1 # add score
if self.s_score % 10 == 0: # 每吃10个食物增加一面墙
self._create_wall()
food = self._create_body() # create food
if food == None: # no space to create food
self.s_life = self.SNAKE_WIN
return self.s_life
self.s_list[0] = food
self.s_list[1] = head_t # update head
if len(self.s_list) == ((self.s_width * self.s_height)):
self.s_life = self.SNAKE_WIN
return self.s_life
#贪吃蛇运行线程
def game_run(snake):
global dir
global stop
global speed
delay = 1.5
while True:
if stop != True:
life = snake.move(dir)
if life != snake.SNAKE_LIFE:
break # die, exit
snake.show(window)
delay = 1 - speed * 0.05
if delay < 0.05:
delay = 0.05
time.sleep(delay)
def game_init():
if __name__ == '__main__':
snake, window = game_init()
# 创建新线程,在新线程中允许和绘制贪吃蛇
gt = threading.Thread(target=game_run, args=(snake,))
gt.start()
# 主线程用于检测按键事件
while True:
event = window.event()
if event != window.EVENT_NONE:
if event == window.EVENT_QUIT: # ESC退出
window.quit()
elif event == window.EVENT_KUP or \
event == window.EVENT_KDOWN or \
event == window.EVENT_KLEFT or \
event == window.EVENT_KRIGHT: # 方向键控制贪吃蛇移动
dir = event
elif event == window.EVENT_STOP:#空格键暂停和继续
if stop == False:
stop = True
else:
stop = False
#print(dir, snake.s_life)
elif event == window.EVENT_ADD: # F1速度加
speed = speed + 1
elif event == window.EVENT_SUB: # F2速度减
speed = speed - 1
elif event == window.EVENT_KING: # F3无敌模式
if snake.s_king == True:
snake.s_king = False
else:
snake.s_king = True
if snake.s_life != snake.SNAKE_LIFE: # 如果贪吃蛇死亡则退出游戏
window.quit()
if score != snake.s_score: # 每得10分速度增加一个等级
score = snake.s_score
if(score % 10 == 0):
speed = speed + 1python贪吃蛇游戏无法运行_无法执行的贪吃蛇游戏代码,求大神帮忙改动!谢谢啦!!!
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2条回答 默认 最新
CSDN专家-kaily 2021-05-17 17:01关注你肯定修改了人家原本的程序,或者复制的不完整,里面有一个函数叫__init__(),这至少应该是一个类,你可以发一下源码,而且你如果要运行的话,肯定是需要调用的啊,没有调用,当然不会有输出了,自然就无法运行了
本回答被题主选为最佳回答 , 对您是否有帮助呢?评论 打赏 举报解决 1无用