哪位可以帮我改个代码啊,虽然简单对于编程小白的我来说还是好困难,贪吃蛇游戏的代码,最后不现实得了几分,怎么改都改不成功
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- 往事如风,闲云野鹤 2021-05-27 20:17关注
#include<stdio.h> #include<conio.h> #include<windows.h> #include<time.h> #define framex 5//游戏窗口左上角的X轴坐标 #define framey 5//游戏窗口左上角的Y轴坐标 #define wide 20////游戏窗口的宽度 #define high 20////游戏窗口的高度 int i,j,a[2]; //将光标移动到指定位置 void gotoxy(HANDLE hout,int x,int y){ //COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标 COORD pos; pos.X=x; pos.Y=y; //SetConsoleCursorPosition是API中定位光标位置的函数。 SetConsoleCursorPosition(hout,pos); } //游戏封面 void cover (HANDLE hout){ gotoxy(hout,framex+wide,framey); printf("贪吃蛇游戏即将开始"); gotoxy(hout,framex+wide,framey+5); printf("开始游戏前请关闭中文输入法"); gotoxy(hout,framex+wide*2,framey+20); printf( "游戏制作者:YJL"); gotoxy(hout,framex+wide*2,framey+22); printf("制作时间:2020年"); char a; a=getchar(); system("cls"); } //定义蛇的结构体 struct Snake{ int x[100]; int y[100]; int speed; int length; int count; }; //定义食物的结构体 struct Food{ int x; int y; }; //制作框架 void makeframe(struct Snake snake){ //定义显示器变量句柄 HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE); gotoxy(hout,framex+wide*2+5,framey); printf( " 贪吃蛇游戏"); gotoxy(hout,framex+wide*2+5,framey+3); printf("使用方向键或wasd移动"); gotoxy(hout,framex+wide*2+5,framey+5); printf("长按方向键可加速"); gotoxy(hout,framex+wide*2+5,framey+7); printf("按任意键暂停,方向键继续"); //打印上边框 for(i=0;i<wide*2+1;i++){ gotoxy(hout,framex+i,framey); printf("*"); } //打印下边框 for(i=0;i<wide*2+2;i++){ gotoxy(hout,framex+i,framey+high); printf("*"); } //打印左边框 for(i=0;i<high;i++){ gotoxy(hout,framex,framey+i); printf("*"); } //打印右边框 for(i=0;i<high;i++){ gotoxy(hout,framex+wide*2+1,framey+i); printf("*"); } } //游戏信息 void infor(HANDLE hout,struct Snake* snake){ gotoxy(hout,framex+wide*2+5,framey+15); printf("当前速度:%d",-snake->speed+500); gotoxy(hout,framex+wide*2+5,framey+17); printf("当前得分:%d",snake->count); gotoxy(hout,framex+wide*2+5,framey+19); printf("当前长度:%d",snake->length); } //初始化蛇 void initsnake(struct Snake *snake){ snake->x[0]=framex+2; snake->y[0]=framey+high/2; snake->count=0; snake->length=3; snake->speed=400; //初始化由蛇尾至蛇头的坐标 for(i=1;i<snake->length;i++){ snake->x[i]=snake->x[i-1]+1; snake->y[i]=snake->y[i-1]; } } //打印蛇 void printsnake(HANDLE hout ,struct Snake *snake){ for(i=0;i<snake->length;i++){ gotoxy(hout,snake->x[i],snake->y[i]); if(i==snake->length-1) printf("■"); else if(i==0) printf("■"); else printf("■"); } } //移动蛇 void movesnake(HANDLE hout,struct Snake *snake){ gotoxy(hout,snake->x[0],snake->y[0]); //清除蛇尾 printf(" "); //蛇的后一节坐标变成前一节的坐标 for(i=1;i<snake->length;i++){ snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } //打印食物 void printfood (HANDLE hout,struct Snake *snake,struct Food* food){ //用计算机时间获取随机值 srand((unsigned)time(NULL)); while(1){ //将食物的横纵坐标的大小限定在窗口大小内 food->x=rand()%(wide-2)+1; food->y=rand()%(high-2)+1; //避免食物出现在边框上 if(food->x==0&&food->y==0) continue; //将食物的坐标放置在窗口内 food->x=2*food->x+framex; food->y+=framey; //如果食物出现在蛇上,重新产生食物 for(i=0;i<snake->length;i++){ if(food->x==snake->x[i]&&food->y==snake->y[i]) break; } //食物不在蛇上,打印食物,结束循环 if(i==snake->length){ gotoxy(hout,food->x,food->y); printf("※"); break; } } } //吃食物 void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){ //如果蛇头的坐标等于食物的坐标 if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){ //蛇长加一 snake->length++; //蛇身(不包括蛇尾)整体像前移动一格 for(i=snake->length-1;i>0;i--){ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } //得到蛇尾的坐标(即蛇移动前的蛇尾坐标) snake->x[0]=a[0]; snake->y[0]=a[1]; printfood(hout,snake,food); snake->count++; if(snake->count%3==0) snake->speed-=50; } } //死亡判断 int ifdead(struct Snake* snake){ //如果碰到左边界 返回0; if(snake->x[snake->length-1]==framex) return 0; //如果碰到右边界 返回0; if(snake->x[snake->length-1]==framex+wide*2) return 0; //如果碰到上边界 返回0; if(snake->y[snake->length-1]==framey) return 0; //如果碰到下边界 返回0; if(snake->y[snake->length-1]==framey+high) return 0; //如果碰到自己身体 返回0; for(i=0; i<snake->length-1; i++) if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) return 0; //否则返回1; return 1; } //游戏信息 void gameover(struct Snake* snake){ //清屏 system("cls"); if(snake->speed==0) printf("\n\n\n\n\n\t\t\t恭喜你,你赢了\n\n\t\t\t你得到了满分:\n\n\n"); else printf("\n\n\n\n\n\t\t\t很可惜,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count); } //开始游戏 void start_game() { unsigned char ch =77; //定义显示器句柄 HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); cover(hout); struct Snake s, *snake=&s;//定义蛇的结构体指针并指向蛇的结构体 struct Food f, *food=&f; makeframe(*snake); initsnake(snake); printfood(hout,snake,food); Sleep(500); while(1){ infor(hout,snake); //保存蛇尾横纵坐标 a[0]=snake->x[0]; a[1]=snake->y[0]; j=0; //如果用户敲击键盘 if(kbhit()){ //用ch接收输入 ,注意是getch(),不需敲击回车 ch=getch(); if(kbhit()){ //长按时间 Sleep(20); j=1; } } switch(ch){ //向上移动 case'W': case 'w' : case 72:{ movesnake(hout,snake); //蛇头纵坐标减一 snake->y[snake->length-1]-=1; break; } //向下移动 case'S': case 's': case 80:{ movesnake(hout,snake); //蛇头纵坐标加一 snake->y[snake->length-1]+=1; break; } //向左移动 case'A': case 'a': case 75:{ movesnake(hout,snake); //蛇头横坐标减二 snake->x[snake->length-1]-=2; break; } //向右移动 case'D': case 'd': case 77:{ movesnake(hout,snake); //蛇头横坐标加二 snake->x[snake->length-1]+=2; break; } } eatfood(hout,snake,food); printsnake(hout,snake); //如果判断蛇死亡,跳出循环 if(ifdead(snake)==0||ch==27||snake->speed==0){ gotoxy(hout,framex+wide/2,framey-2); if(snake->speed==0) printf("恭喜你通关了!!!"); else printf("糟糕 T_T"); gameover(snake); break; } if(j==0) //如果没有长按,蛇滞留的时间为 Sleep(snake->speed); //如果长按,蛇滞留的时间为 20ms,即加速 else Sleep(20); } } //跳出循环时 ,滞留死亡场景一段时间 int main(){ start_game(); Sleep(3000); return 0; }
我帮你修改了一下代码,解决了你的问题。
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