OpenGL gl = sceneControl.OpenGL;
switch (e.Button)
{
case MouseButtons.Left:
objectArcBallEffect.ArcBall.MouseMove(e.X, e.Y);
axisArcBallEffect.ArcBall.MouseMove(e.X, e.Y);
anglXY=? //视角,在XY平面上,绕Z轴,以X正向开始
anglXZ=? //仰角,在XZ平面上,绕X轴,以Z正向开始
break;
}