package com.sxt;
import java.awt.*;
import java.awt.event.KeyEvent;
public class PlayerOne extends Tank {
public PlayerOne(String img, int x, int y, GamePanel gamePanel, String upImg, String leftImg, String rightImg, String downImg) {
super(img, x, y, gamePanel, upImg, leftImg, rightImg, downImg);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_A:
left = true;
break;
case KeyEvent.VK_S:
downward();
break;
case KeyEvent.VK_D:
rightward();
break;
case KeyEvent.VK_W:
upward();
break;
case KeyEvent.VK_SPACE:
attack();
break;
default:
break;
}
}
public void KeyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_A:
left = false;
break;
case KeyEvent.VK_S:
down = false;
break;
case KeyEvent.VK_D:
right = false;
break;
case KeyEvent.VK_W:
up = false;
break;
default:
break;
}
}
@Override
public void paintSelt(Graphics g) {
g.drawImage(img,x,y,null);
}
@Override
public Rectangle getRec() {
return new Rectangle(x,y,width,height);
}
}
left 按下激活成true,松开时成为flase,但是我这个怎么弄都不能成立,一直报错。
leftward()这种的话感觉不够流畅,走路卡顿卡顿的。