.h文件
#import <UIKit/UIKit.h>
@interface HWWaveView : UIView
@property (nonatomic, assign) CGFloat progress;
@end
.m文件
#import "HWWaveView.h"
#define KHWWaveFillColor [UIColor groupTableViewBackgroundColor] //填充颜色
#define KHWWaveTopColor [UIColor colorWithRed:0/255.0 green:191/255.0 blue:255/255.0 alpha:1.0f] //前面波浪颜色
#define KHWWaveBottomColor [UIColor colorWithRed:0/255.0 green:191/255.0 blue:255/255.0 alpha:0.4f] //后面波浪颜色
@interface HWWaveView ()
@property (nonatomic, strong) CADisplayLink *displayLink;
@property (nonatomic, assign) CGFloat wave_amplitude;//振幅a(y = asin(wx+φ) + k)
@property (nonatomic, assign) CGFloat wave_cycle;//周期w
@property (nonatomic, assign) CGFloat wave_h_distance;//两个波水平之间偏移
@property (nonatomic, assign) CGFloat wave_v_distance;//两个波竖直之间偏移
@property (nonatomic, assign) CGFloat wave_scale;//水波速率
@property (nonatomic, assign) CGFloat wave_offsety;//波峰所在位置的y坐标
@property (nonatomic, assign) CGFloat wave_move_width;//移动的距离,配合速率设置
@property (nonatomic, assign) CGFloat wave_offsetx;//偏移
@property (nonatomic, assign) CGFloat offsety_scale;//上升的速度
@end
@implementation HWWaveView
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor clearColor];
//初始化信息
[self initInfo];
}
return self;
}
- (void)initInfo
{
//进度
_progress = 0;
//振幅
_wave_amplitude = self.frame.size.height / 25;
//周期
_wave_cycle = 2 * M_PI / (self.frame.size.width * 0.9);
//两个波水平之间偏移
_wave_h_distance = 2 * M_PI / _wave_cycle * 0.6;
//两个波竖直之间偏移
_wave_v_distance = _wave_amplitude * 0.4;
//移动的距离,配合速率设置
_wave_move_width = 0.5;
//水波速率
_wave_scale = 0.4;
//上升的速度
_offsety_scale = 0.1;
//波峰所在位置的y坐标,刚开始的时候_wave_offsety是最大值
_wave_offsety = (1 - _progress) * (self.frame.size.height + 2 * _wave_amplitude);
[self addDisplayLinkAction];
}
- (void)addDisplayLinkAction
{
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkAction)];
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
- (void)displayLinkAction
{
_wave_offsetx += _wave_move_width * _wave_scale;
//完成
if (_wave_offsety <= 0.01) [self removeDisplayLinkAction];
[self setNeedsDisplay];
}
- (void)removeDisplayLinkAction
{
[_displayLink invalidate];
_displayLink = nil;
}
- (void)drawRect:(CGRect)rect
{
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:rect];
[KHWWaveFillColor setFill];
[path fill];
[path addClip];
//绘制两个波形图
[self drawWaveColor:KHWWaveTopColor offsetx:0 offsety:0];
[self drawWaveColor:KHWWaveBottomColor offsetx:_wave_h_distance offsety:_wave_v_distance];
}
- (void)drawWaveColor:(UIColor *)color offsetx:(CGFloat)offsetx offsety:(CGFloat)offsety
{
//波浪动画,进度的实际操作范围是,多加上两个振幅的高度,到达设置进度的位置y
CGFloat end_offY = (1 - _progress) * (self.frame.size.height + 2 * _wave_amplitude);
if (_wave_offsety != end_offY) {
if (end_offY < _wave_offsety) {
_wave_offsety = MAX(_wave_offsety -= (_wave_offsety - end_offY) * _offsety_scale, end_offY);
}else {
_wave_offsety = MIN(_wave_offsety += (end_offY - _wave_offsety) * _offsety_scale, end_offY);
}
}
UIBezierPath *wavePath = [UIBezierPath bezierPath];
for (float next_x = 0.f; next_x <= self.frame.size.width; next_x ++) {
//正弦函数,绘制波形
CGFloat next_y = _wave_amplitude * sin(_wave_cycle * next_x + _wave_offsetx + offsetx / self.bounds.size.width * 2 * M_PI) + _wave_offsety + offsety;
if (next_x == 0) {
[wavePath moveToPoint:CGPointMake(next_x, next_y - _wave_amplitude)];
}else {
[wavePath addLineToPoint:CGPointMake(next_x, next_y - _wave_amplitude)];
}
}
[wavePath addLineToPoint:CGPointMake(self.frame.size.width, self.frame.size.height)];
[wavePath addLineToPoint:CGPointMake(0, self.bounds.size.height)];
[color set];
[wavePath fill];
}
@end
控制器文件
#import "ViewController.h"
#import "HWWaveView.h"
#import "HWProgressView.h"
@interface ViewController ()
@property (nonatomic, strong) NSTimer *timer;
@property (nonatomic, weak) HWWaveView *waveView;
@property (nonatomic, weak) HWProgressView *progressView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//创建控件
[self creatControl];
//添加定时器
[self addTimer];
}
- (void)creatControl
{
//波浪
HWWaveView *waveView = [[HWWaveView alloc] initWithFrame:CGRectMake(30, 100, 150, 150)];
[self.view addSubview:waveView];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(singleTap:)];
singleTap.numberOfTapsRequired = 1;
[waveView addGestureRecognizer:singleTap];
self.waveView = waveView;
//进度条
HWProgressView *progressView = [[HWProgressView alloc] initWithFrame:CGRectMake(30, 365, 150, 20)];
[self.view addSubview:progressView];
self.progressView = progressView;
}
- (void)addTimer
{
_timer = [NSTimer scheduledTimerWithTimeInterval:0.2f target:self selector:@selector(timerAction) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:_timer forMode:NSRunLoopCommonModes];
}
- (void)timerAction
{
//_waveView.progress += 0.01;
_progressView.progress += 0.01;
if (_progressView.progress >= 1) {
[self removeTimer];
NSLog(@"完成");
}
}
- (void)removeTimer
{
[_timer invalidate];
_timer = nil;
}
-(void)singleTap:(UITapGestureRecognizer *)tap{
_waveView.progress += 0.1;
if (_waveView.progress == 0.9) {
_waveView.progress = -0.1;
}
}
@end
我尝试了在手势中重置progress的值,但是不起作用。所以想问一下如何实现复用这个球。就是当它被填满时再点一下又重新回到起始状态可以继续点