我没有搞清楚子弹是如何循环贴图的?
首先来看看子弹结构体及消息处理函数产生子弹的部分:
struct BULLET//定义子弹结构体
{
int x,y;
bool exist;
};
case WM_LBUTTONDOWN:
for(i=0;i<30;i++)
{
if(!b[i].exist)
{
b[i].x = nowX;
b[i].y = nowY + 30;
b[i].exist = true;
bcount++;
break;
}
}
分析:b[30]为子弹结构体数组单击鼠标左键,此时产生了第一颗子弹b[0],然后问题是break退出循环,那么i只能等于零,那这个循环有什么意义?然后退出for循环这时候回到贴图函数中,看看这一颗子弹是如何循环贴图的。
SelectObject(bufdc,bullet);
if(bcount!=0)
for(i=0;i<30;i++)
if(b[i].exist)
{
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,10,SRCAND);
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,0,SRCPAINT);
b[i].x -= 10;
if(b[i].x < 0)
{
bcount--;
b[i].exist = false;
}
}
分析:由于产生了一颗子弹,bcount=1,执行for循环;i=0的时候,对子弹进行贴图,在mdc上贴完之后,子弹坐标要向左递减10个单位(这个时候我认为只是改变了坐标,要改变子弹位置要根据这个坐标再一次贴图),然后继续循环,问题就在这里,此时i=1,我觉得b[1]和b[0]压根就没有任何关系,这个循环应该是对b[0]进行循环贴图直到它消失。
请各位高手指教!!!!!
游戏的源码如下:
#include "stdafx.h"
#include <stdio.h>
struct BULLET//定义子弹结构体
{
int x,y;
bool exist;
};
HINSTANCE hInst;
HBITMAP bg,ship,bullet;
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow;
int x,y,nowX,nowY;//光标坐标,飞机贴图坐标
int w=0,bcount;//w为滚动背景所要裁剪的宽度;记录飞机现有的子弹数目
BULLET b[30];//存储飞机发出的子弹
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 40)
MyPaint(hdc);
}
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
POINT pt,lt,rb;
RECT rect;
hInst = hInstance;
hWnd = CreateWindow("canvas", "酶瓜跌怠" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,640,480,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,648,480,LR_LOADFROMFILE);
ship = (HBITMAP)LoadImage(NULL,"ship.bmp",IMAGE_BITMAP,100,148,LR_LOADFROMFILE);
bullet = (HBITMAP)LoadImage(NULL,"bullet.bmp",IMAGE_BITMAP,10,20,LR_LOADFROMFILE);
x = 300;
y = 300;
nowX = 300;
nowY = 300;
////设定鼠标光标位置
pt.x = 300;
pt.y = 300;
ClientToScreen(hWnd,&pt);//把窗口坐标转化为屏幕坐标,因为SetCursorPos只认屏幕坐标
SetCursorPos(pt.x,pt.y);
ShowCursor(false); //隐藏鼠标光标
//限制鼠标光标移动区域
GetClientRect(hWnd,&rect);//获取客户区窗口的大小
lt.x = rect.left;
lt.y = rect.top;
rb.x = rect.right;
rb.y = rect.bottom;
ClientToScreen(hWnd,<);
ClientToScreen(hWnd,&rb);
rect.left = lt.x;
rect.top = lt.y;
rect.right = rb.x;
rect.bottom = rb.y;
ClipCursor(&rect);//限制鼠标在矩形区域内
MyPaint(hdc);
return TRUE;
}
void MyPaint(HDC hdc)
{
char str[20] = "";
int i;
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,w,480,bufdc,640-w,0,SRCCOPY);
BitBlt(mdc,w,0,640-w,480,bufdc,0,0,SRCCOPY);
//飞机贴图缓慢向鼠标移动
if(nowX < x)
{
nowX += 10;
if(nowX > x)
nowX = x;
}
else
{
nowX -=10;
if(nowX < x)
nowX = x;
}
if(nowY < y)
{
nowY += 10;
if(nowY > y)
nowY = y;
}
else
{
nowY -= 10;
if(nowY < y)
nowY = y;
}
SelectObject(bufdc,ship);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,74,SRCAND);
BitBlt(mdc,nowX,nowY,100,74,bufdc,0,0,SRCPAINT);
SelectObject(bufdc,bullet);
if(bcount!=0)
for(i=0;i<30;i++)
if(b[i].exist)
{
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,10,SRCAND);
BitBlt(mdc,b[i].x,b[i].y,10,10,bufdc,0,0,SRCPAINT);
b[i].x -= 10;
if(b[i].x < 0)
{
bcount--;
b[i].exist = false;
}
}
sprintf(str,"X畒夹%d ",x);
TextOut(mdc,0,0,str,strlen(str));
sprintf(str,"Y畒夹%d ",y);
TextOut(mdc,0,20,str,strlen(str));
BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);
tPre = GetTickCount();
w += 10;
if(w==640)
w = 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int i;
switch (message)
{
case WM_KEYDOWN:
if(wParam==VK_ESCAPE) //只要按下一次鼠标左键,都会从(nowX,nowY+30)出现一颗子弹
PostQuitMessage(0);
break;
case WM_LBUTTONDOWN:
for(i=0;i<30;i++)
{
if(!b[i].exist)
{
b[i].x = nowX;
b[i].y = nowY + 30;
b[i].exist = true;
bcount++;
break;
}
}
case WM_MOUSEMOVE:
x = LOWORD(lParam);
if(x > 530)
x = 530;
else if(x < 0)
x = 0;
y = HIWORD(lParam);
if(y > 380)
y = 380;
else if(y < 0)
y = 0;
break;
case WM_DESTROY:
ClipCursor(NULL);
DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(bg);
DeleteObject(bullet);
DeleteObject(ship);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}