class Settings():
"""存储《外星人入侵的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
#屏幕设置
self.screen_width = 1000
self.screen_height = 700
self.bg_color = (255,255,255)
#飞船的设置
self.ship_speed_factor = 4
#子弹设置
self.bullet_speed_factor = 3
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60,60,60
self.bullets_allowed = 3
# 外星人设置
self.alien_speed_factor = 1
self.fleet_drop_speed = 10
self.fleet_direction = 1
import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
from alien import Alien
import game_functions as gf
def run_game():
# 初始化pygame、设置和屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption(("Alien Invasion"))
# 创建一艘飞船
ship = Ship(ai_settings, screen)
# 创建一个用于储存子弹的编组
bullets = Group()
# 创建一个外星人
aliens = Group()
#创建外星人群
gf.create_fleet(ai_settings,screen,ship,aliens)
while True:
gf.check_event(ai_settings, screen, ship, bullets)
ship.update()
gf.update_bullets(bullets)
gf.update_aliens(aliens)
gf.update_screen(ai_settings, screen, ship, aliens, bullets)
run_game()
#alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_settings, screen ):
"""初始化外星人并且设置起始位置"""
super().__init__()
self.ai_settings = ai_settings
self.screen = screen
#加载外星人图像,并且设置其rect属性
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
#每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""如果外星人出于屏幕边缘,就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向左或者右移动的外星人"""
self.x += self.ai_settings.alien_speed_factor
self.rect.x = self.x
import sys
import pygame
from bullet import Bullet
from alien import Alien
def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, screen, ship, bullets)
def fire_bullet(ai_settings,screen,ship,bullets):
"""如果没达到限制,就发射一颗子弹"""
# 创建新的子弹,并将其加入到编组bullets中
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_event(ai_settings, screen, ship, bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys,exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings,screen,ship,aliens,bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
# 让每次绘制的屏幕都可见
screen.fill(ai_settings.bg_color)
#在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
# 让每次绘制的屏幕都可见
pygame.display.flip()
def update_bullets(bullets):
"""更新子弹位置,并删除已消失的子弹"""
# 更新子弹位置
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
print(len(bullets))
# 让每次绘制的屏幕都可见
pygame.display.flip()
def get_number_aliens_x(ai_settings, alien_width):
"""计算每行能容纳的外星人"""
available_space_x = ai_settings.screen_width - 2 * alien_width
number_aliens_x = int(available_space_x / (2 * alien_width))
return number_aliens_x
def get_number_rows(ai_settings,ship_height,alien_height):
available_space_y = (ai_settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = int(available_space_y / (2 * alien_height))
return number_rows
def create_aliens(ai_settings, screen, aliens,alien_number,row_number):
"""创建一个外星人置于当行"""
alien = Alien(ai_settings, screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings,screen,ship,aliens):
"""创建外星人群"""
# 创建一个外星人,并计算一行可容纳多少个外星人
alien = Alien(ai_settings,screen)
number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
# 创建一个外星人并将其加入当前行
create_aliens(alien,screen,aliens,alien_number,row_number)
def update_aliens(aliens):
"""
检查是否外星人位于屏幕边缘,并更新外星人群中所有外星人的位置
"""
aliens.update()