问题遇到的现象和发生背景
问题相关代码,请勿粘贴截图
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class 创建游戏对象 : MonoBehaviour
{
void OnGUI()
{
if (GUILayout.Button("CreateCube", GUILayout.Height(50)))
{
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.blue;
m_cube.transform.position = new Vector3(0, 10, 0);
}
{
if (GUILayout.Button("CreateSphere", GUILayout.Height(50)))
{
GameObject m_cube = GameObject.CreatePrimitive(PrimitiveType.Sphere);
m_cube.AddComponent<Rigidbody>();
m_cube.GetComponent<Renderer>().material.color = Color.red;
m_cube.transform.position = new Vector3(0, 10, 0);
}
}
}
}
运行结果及报错内容
我的解答思路和尝试过的方法
我想要达到的结果