public boolean playertoenemy(List enemies) {
boolean is = false;
for (int i = 0; i < Data.enemyList.size(); i++) {
Enemy enemy = Data.enemyList.get(i);
Rectangle enemyRectangle = new Rectangle(enemy.getX(), enemy.getY(), 35, 35);
if (enemyRectangle.intersects(new Rectangle(Data.player.getX(), Data.player.getY(), 40, 40))) {
this.changToOldDir();
is = true;
break;
}
}
return is;
}